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Changes the behaviour of MultipleFactory
and implements build speed overrides.
#660
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With With And with In YR with All tests were done at 60 FPS. |
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… 2 when calculating an object's build time.
…owerBuildRateCoefficient.
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Closes #106, Closes #656, Closes #657, Closes #658, Closes #659
This pull request covers multiple related items;
Changes the effect of the
MultipleFactory
bonus to be the same as Red Alert 2 when calculating an object's build time. Now, this is a straight discount multiplier that is cumulative.[TechnoTypes]
BuildTimeMultiplier=<float>
Multiplier to the time it takes for an object to be built. Defaults to
1.0
.[General]
(RULES.INI
)LowPowerPenaltyModifier=<float>
The "double penalty" or "half penalty". Multiply this by the power units you are short of to get the actual penalty to the build speed. Defaults to
1.0
.WorstLowPowerBuildRateCoefficient
andBestLowPowerBuildRateCoefficient
now have an effect on the production times when in a low power state. Previously there were not used.[General]
(RULES.INI
)MultipleFactoryCap=<integer>
The maximum number of factories that can be considered when calculating the multiple factory bonus on an object's build time. Defaults to
0
(no limit).