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Implements OmniFire for WeaponTypes. #600

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CCHyper
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@CCHyper CCHyper commented Sep 30, 2021

Closes #550

This pull request implements OmniFire from Red Alert 2 for WeaponTypes.

[WeaponType]
OmniFire=<boolean>
Does the unit firing this weapon have to perform a turn to face its target before firing (Only applies to UnitTypes)? Defaults to yes.

@CCHyper CCHyper added the new-feature New feature or request. label Sep 30, 2021
@CCHyper CCHyper added this to the RA2/YR Features milestone Sep 30, 2021
@CCHyper CCHyper requested a review from a team September 30, 2021 00:15
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@Bittah
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Bittah commented Oct 1, 2021

I confirmed that this works as expected the weapons of the Wolverine, Titan and Hover MLRS, but it doesn't work for the weapons of aircraft or infantry.

@CCHyper CCHyper force-pushed the develop branch 5 times, most recently from 58dc156 to 1b504cc Compare October 16, 2021 21:59
@CCHyper CCHyper force-pushed the develop branch 2 times, most recently from eb03022 to 8ed42ec Compare January 21, 2022 22:45
@CCHyper CCHyper force-pushed the develop branch 18 times, most recently from 081f201 to 4c0594c Compare February 24, 2022 01:26
@tomsons26
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I confirmed that this works as expected the weapons of the Wolverine, Titan and Hover MLRS, but it doesn't work for the weapons of aircraft or infantry.

Yeah YR only has it implemented for Units, not even sure where to patch it for other types, probably a separate pr

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[New Feature] Add OmniFire to WeaponTypes.
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