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C++ Spawner #1122
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…ildConst, BuildRefinery, BuildFactory (#1073) Co-authored-by: CCHyper <73803386+CCHyper@users.noreply.github.com>
…ions, implement auto-saves (#1124)
…creens. (#921) Co-authored-by: ZivDero <kirill.andriiashin@gmail.com>
Fix a crash with "Destroy Trigger" action when a trigger deleted itself Patch AI Triggers MultiSide Fix crash with CanAttackNeutrals Remove outdated patches Add helper comment about TActions and allow Add Credits to subtract credits Co-authored-by: ZivDero <kirill.andriiashin@gmail.com> Refactor Fix bug where the player's side was not properly set beyond 1 Fix ActLike being set to -1 for all houses but Special and Neutral Read houses after spawn positions are determined Spectators are now Observers for consistency Fix random spawns
Clean up observer stuff Read houses earlier again Fix crash with AI Triggers Replace multiplayer score calculation Fix VQAs crashing Remove outdated hook Re-do auto-surrender Fix the save event
Also fix Ambush mission
Also make units Look() on promotion
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Cumulative pull request of all spawner-related pull requests
Resolves #173, resolves #174, resolves #175, resolves #176, resolves #177
Closes #218, Closes #309, Closes #294, Closes #665, Closes #922, closes #1008, closes #517, closes #25
closes #158, closes #782, closes #183, closes #160, closes #159, closes #33
Resolves #47, closes #83, resolves #629, resolves #314, resolves #341, resolves #817, resolves #1105, resolves #24