Fix race condition when destroy and spawn same entity on 1.7 #539
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This fixes a concurrency issue with plugins that reload an entity.
Example: Skin plugins, they reload the player entity for the other people around, Usually with
hidePlayer
andshowPlayer
right after, The problem is that Rewind is currently sending the destroy packet asynchronously, allowing the spawn packet is sent before the destroy packet, causing the entity to no longer appear.Bug: https://streamable.com/6utqzr