Releases: VazkiiMods/Zeta
Releases · VazkiiMods/Zeta
release-1.20.1-1.0-24
fixed missing anvil event. Added workaround to prevent invalidly plac…
release-1.20.1-1.0-23
moved gather additional flag event to the mod specific load bus. Unkn…
release-1.20.1-1.0-22c
- fixed an issue with biome modifier serializers not being registered…
release-1.20.1-1.0-21
Changelog: (sorry for double and delayed release, I messed up)
release-1.20.1-1.0-20: Changelog:
- Major overhaul of zeta event system - Zeta events now directly delegate to forge events and the forge bus itself instead of having their own bus implementation - No longer are events fired by forge, intercepted by zeta, and then fired again by zeta, some time multiple times per event - These change should make the event system faster - Many events were also chanced to accomodate this change. - Notably event phasing has been standardized. This fixes issues where some events could be firing twice
release-1.20.1-1.0-19: Changelog:
- mass recipe get can now also get tags - recipe crawl event will ignore catalyst items - Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation - moved recipe handler methods in recipe digest event
release-1.20.1-1.0-18: Changelog:
- mass recipe get can now also get tags - recipe crawl event will ignore catalyst items - Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation - moved recipe handler methods in recipe digest event
release-1.20.1-1.0-17: Changelog:
- mass recipe get can now also get tags - recipe crawl event will ignore catalyst items - Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation
release-1.20.1-1.0-16: Changelog:
- Made some minor tweaks to the creative tab addition logic to try and fix whatever is going on with the sporadic tabs disappearing/crashing bug
release-1.20.1-1.0-15: Changelog:
- Added some options to debug creative tab logic to try and track the sporadic loop bug - Fixed crash loop when putting stairs in front of beacon beams - Fixed mouse event being erroneously marked as cancellable (crashing when tried to cancel) - Fixed some burn times not being calculated properly - Fixed vine blocks having wrong sfx - Improved creative tab logic performance