a Spore modding enthusiast and aspiring game developer. If you've heard of me before, then it's likely through a community connected to the 2008 video game Spore.
I've spent a lot of time modding Spore, from early meddling back in 2017 to more complicated data-driven systems such as custom asset types.
If you're interested in seeing demonstations of my Spore mods, I'd recommend checking my Youtube channel out, here.
Alternatively, for descriptions on some of them, you can check out my Github Pages site here.