fix: synchronizing connected clients additively loaded scenes only when server #3133
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This fixes the issue when starting NetworkManager as server only, connecting one or more clients, and then loading a scene and the in-scene placed NetworkObjects do not get synchronized with the clients (but once the scene is loaded late joining clients do get synchronized).
MTTB-625
Changelog
NertworkObject
synchronization issue when loading a scene with currently connected clients connected to a session created by aNetworkManager
started as a server (i.e. not as a host).NetworkManager
started as a server would not add itself as an observer to in-scene placedNetworkObject
s instantiated and spawned by a scene loading event.Testing and Documentation