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Merge pull request #2 from UndeadZeratul/develop
v0.2.0
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STARTUPTITLE = "Hideous Destructor" | ||
STARTUPCOLORS = "673AB7", "888888" |
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GameInfo { | ||
DimColor = "673AB7" | ||
DimAmount = 0.2 | ||
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||
MenuFontColor_Title = "UZ" | ||
MenuFontColor_Label = "White" | ||
MenuFontColor_Value = "White" | ||
MenuFontColor_Action = "White" | ||
MenuFontColor_Header = "UZ" | ||
MenuFontColor_Selection = "UZ" | ||
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MenuSliderColor = "UZ" | ||
} |
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UZ UZPurple { | ||
#261543 #673AB7 | ||
Console: | ||
#261543 #673AB7 0 127 | ||
#673AB7 #261543 128 256 | ||
Flat: | ||
#673AB7 | ||
} |
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@@ -1,108 +1,10 @@ | ||
// Texture definitions generated by SLADE3 | ||
// on Sat Mar 18 12:59:03 2023 | ||
// on Sun Aug 27 09:48:25 2023 | ||
|
||
Sprite "UMS2A0", 118, 118 | ||
Sprite "UMSFA0", 47, 39 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -167 | ||
Patch "UMS2A0", 0, 0 | ||
} | ||
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||
Sprite "UMS2B0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -167 | ||
Patch "UMS2B0", 0, 0 | ||
} | ||
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||
Sprite "UMS2C0", 118, 137 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -154 | ||
Patch "UMS2C0", 0, 0 | ||
} | ||
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||
Sprite "UMS2D0", 138, 170 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -197, -143 | ||
Patch "UMS2D0", 0, 0 | ||
} | ||
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||
Sprite "UMS2E0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -167 | ||
Patch "UMS2E0", 0, 0 | ||
} | ||
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||
Sprite "UMSEA0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -164, -167 | ||
Patch "UMSEA0", 0, 0 | ||
} | ||
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||
Sprite "UMSEB0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -164, -167 | ||
Patch "UMSEB0", 0, 0 | ||
} | ||
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||
Sprite "UMSEC0", 118, 137 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -162, -154 | ||
Patch "UMSEC0", 0, 0 | ||
} | ||
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||
Sprite "UMSED0", 138, 170 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -147, -143 | ||
Patch "UMSED0", 0, 0 | ||
} | ||
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||
Sprite "UMSEE0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -162, -167 | ||
Patch "UMSEE0", 0, 0 | ||
} | ||
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||
Sprite "UMSFA0", 80, 54 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -201, -134 | ||
Offset -137, -89 | ||
Patch "UMSFA0", 0, 0 | ||
} | ||
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||
Sprite "UMSWA0", 45, 25 | ||
{ | ||
XScale 2.000 | ||
YScale 2.400 | ||
Offset 22, 25 | ||
Patch "UMSWA0", 0, 0 | ||
} | ||
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||
Sprite "UMSWB0", 45, 25 | ||
{ | ||
XScale 2.000 | ||
YScale 2.400 | ||
Offset 23, 25 | ||
Patch "UMSWB0", 0, 0 | ||
} | ||
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||
// End of texture definitions |
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// Texture definitions generated by SLADE3 | ||
// on Fri Oct 6 19:29:51 2023 | ||
|
||
Graphic "GREFTSIT", 5, 13 | ||
{ | ||
Patch "SGFRNTSIT", 0, 0 | ||
} | ||
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Graphic "GREBKSIT", 0, 0 | ||
{ | ||
// There's no back sight on the weapon sprites | ||
} | ||
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||
// End of texture definitions |
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// Texture definitions generated by SLADE3 | ||
// on Fri Aug 25 16:34:48 2023 | ||
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Sprite "MBCKA0", 72, 21 | ||
{ | ||
XScale 3.500 | ||
YScale 3.500 | ||
Patch "MBCKA0", 0, 0 | ||
} | ||
|
||
// End of texture definitions |
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@@ -0,0 +1,103 @@ | ||
// Texture definitions generated by SLADE3 | ||
// on Wed May 31 17:06:56 2023 | ||
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// Use updated local changes for PD-42 | ||
Sprite "PDWGA0", 37, 15 | ||
{ | ||
Offset 19, 15 | ||
Patch "PMAGE0", 1, 2 | ||
Patch "PD42IS", 0, 0 | ||
} | ||
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||
Sprite "PDWGB0", 37, 15 | ||
{ | ||
Offset 19, 15 | ||
Patch "PD42IS", 0, 0 | ||
} | ||
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||
Sprite "PDWGC0", 37, 15 | ||
{ | ||
Offset 19, 15 | ||
Patch "PMAGE0", 1, 2 | ||
Patch "PD42RS", 0, 0 | ||
} | ||
|
||
Sprite "PDWGD0", 37, 15 | ||
{ | ||
Offset 19, 15 | ||
Patch "PD42RS", 0, 0 | ||
} | ||
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||
Sprite "PDWSA0", 44, 15 | ||
{ | ||
Offset 22, 15 | ||
Patch "PMAGE0", 1, 2 | ||
Patch "PD42IS", 0, 0 | ||
Patch "SLGGUN", 31, 3 | ||
} | ||
|
||
Sprite "PDWSB0", 44, 15 | ||
{ | ||
Offset 22, 15 | ||
Patch "PD42IS", 0, 0 | ||
Patch "SLGGUN", 31, 3 | ||
} | ||
|
||
Sprite "PDWSC0", 44, 15 | ||
{ | ||
Offset 22, 15 | ||
Patch "PMAGE0", 1, 2 | ||
Patch "PD42RS", 0, 0 | ||
Patch "SLGGUN", 31, 3 | ||
} | ||
|
||
Sprite "PDWSD0", 44, 15 | ||
{ | ||
Offset 22, 15 | ||
Patch "PD42RS", 0, 0 | ||
Patch "SLGGUN", 31, 3 | ||
} | ||
|
||
Sprite "PDMGA0", 10, 13 | ||
{ | ||
Offset 5, 13 | ||
Patch "PMAGF0", 0, 0 | ||
} | ||
|
||
Sprite "PDMGB0", 10, 13 | ||
{ | ||
Offset 5, 13 | ||
Patch "PMAGE0", 0, 0 | ||
} | ||
|
||
Graphic "PDMGNORM", 10, 13 | ||
{ | ||
Patch "PMAGF0", 0, 0 | ||
} | ||
|
||
Graphic "PDMGGREY", 10, 13 | ||
{ | ||
Patch "PMAGF0", 0, 0 | ||
{ | ||
Blend "#FFFFFF", 0.2 | ||
} | ||
} | ||
|
||
Graphic "PDWBACK", 86, 66 | ||
{ | ||
XScale 1.500 | ||
YScale 1.500 | ||
Patch "PDFBACK", 0, 0 | ||
} | ||
|
||
Graphic "PDFNTSIT", 5, 13 | ||
{ | ||
Patch "FRNTSITE", 0, 0 | ||
} | ||
|
||
Graphic "PDBAKSIT", 27, 13 | ||
{ | ||
Patch "BACKSITE", 0, 0 | ||
} | ||
|
||
// End of texture definitions |
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