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Merge pull request #2 from UndeadZeratul/develop
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v0.2.0
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UndeadZeratul authored Oct 26, 2023
2 parents 9159533 + afe8ef6 commit 92e86ff
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2 changes: 1 addition & 1 deletion .github/workflows/release.yml
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Expand Up @@ -14,7 +14,7 @@ jobs:
- name: build PK3
uses: montudor/action-zip@v1
with:
args: zip -r "uzHDAddon-${{ github.ref_name }}.pk3" . -i filter/* graphics/* patches/* sprites/* LICENSE readme.md TEXTURES.*
args: zip -r "uzHDAddon-${{ github.ref_name }}.pk3" . -i brightmaps/* filter/* graphics/* patches/* sprites/* GAMEINFO LANGUAGE.* LICENSE MAPINFO README.md TEXTCOLO TEXTURES.* *.fon2
- name: Release PK3
uses: softprops/action-gh-release@v0.1.7
with:
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2 changes: 2 additions & 0 deletions GAMEINFO
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@@ -0,0 +1,2 @@
STARTUPTITLE = "Hideous Destructor"
STARTUPCOLORS = "673AB7", "888888"
955 changes: 955 additions & 0 deletions LANGUAGE.en

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1,430 changes: 1,430 additions & 0 deletions LANGUAGE.merchant.en

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13 changes: 13 additions & 0 deletions MAPINFO
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@@ -0,0 +1,13 @@
GameInfo {
DimColor = "673AB7"
DimAmount = 0.2

MenuFontColor_Title = "UZ"
MenuFontColor_Label = "White"
MenuFontColor_Value = "White"
MenuFontColor_Action = "White"
MenuFontColor_Header = "UZ"
MenuFontColor_Selection = "UZ"

MenuSliderColor = "UZ"
}
49 changes: 35 additions & 14 deletions readme.md → README.md
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Expand Up @@ -67,7 +67,7 @@ HUD Sprites: vitriolicv, ZikShadow, Jeimuzu, DoomNukem
Pickup Sprites: vitriolicv, ZikShadow, DoomNukem_

#### Arkoudi Revolver Shotgun
_Arkoudi Revolver Shotgun requires [Potetobloke's Weapon Pack](https://cdn.discordapp.com/attachments/713246305392001055/1017590614365323295/PB-Mohl_HDAddon_WeaponPack_4.8.2a_RC2a.pk3)_
_Arkoudi Revolver Shotgun requires [Potetobloke's Bangers & Mash](https://github.com/Potetobloke/PB_HDAddon_Bangers-And-Mash.git)_

The Arkoudi Revolver Shotgun's ironsights have been recolored.

Expand Down Expand Up @@ -194,10 +194,10 @@ _Credits: JoeyTD, Minigunner ([Realm667](https://www.realm667.com/en/armory-main
#### TRO-G AR
_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_

The TRO-G has had its front ironsight modified to match thematically.
The TRO-G has been swapped out with the original version from Chopblock, recolored to a nice atomic purple to match thematically.

![trog](./screenshots/trog.png)
_Credits: A1337Spy, HyperUltra64, Sledge, Chopblock223_
_Credits: Chopblock223, ID Software, 3D Realms_

#### Vera
_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_
Expand All @@ -223,7 +223,7 @@ The Bastard Rifle has been replaced with this totally rad "Atomic Purple" skin s
![bastard-rifle](./screenshots/bastard-rifle.png)
_Credits: Skelegant, Combine_Kegan_

#### ZM94 "Sniperwolf" Anti-Material Rifle
#### ZM94 "Sniperwolf" Anti-Materiel Rifle
_Requires [Peppergrinder](https://gitlab.com/hdiscord-saltmines/hd-peppergrinder)_

The ZM94 has been swapped out with the [ZM69](https://forum.zdoom.org/viewtopic.php?f=43&t=66091) Sniper Rifle sprites, as well as have its scope lens recolored to match thematically.
Expand All @@ -232,36 +232,48 @@ The ZM94 has been swapped out with the [ZM69](https://forum.zdoom.org/viewtopic.
_Credits: Tartlman, Matt_

#### Iron Sights Boss Rifle
_Requires [Hexadoken's Legacy Continued](https://github.com/Gay-Snake-Squad/HexaDoken-Legacy-Continued)_
_Requires [Hexadoken's Legacy Continued](https://github.com/HDest-Community/HexaDoken-Legacy-Continued)_

The Scopeless Boss Rifle has had its Ironsight dots recolored to match the reticle sight sprites.

![no-scope-boss](./screenshots/no-scope-boss.png)
_Credits: HexaDoken_

#### PD-42
_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_

The PD-42's body has been recolored to give better visual contrast between it and the player's gloves, as well match thematically. The Ironsight dot has also been updated to match the crosshair color.

![pd-42](./screenshots/pd-42.png)
_Credits: Icarus, Railgunner_

#### Six-12 Shotgun
_Requires [Six12](https://gitlab.com/icarus-innovations/hdest-addons/six12)_
_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_

The Six12 Shotgun has been replaced with one made by Sonik.O.

![six12](./screenshots/six12.png)
_Credits: Sonik.O_

#### PD-42
_Requires [PD42](https://gitlab.com/icarus-innovations/hdest-addons/pd-42)_
#### USP-45
_Requires [Icarus Innovations Improved](https://github.com/HDest-Community/icarus-innovations-improved)_

The PD-42's body has been recolored to give better visual contrast between it and the player's gloves, as well match thematically. The Ironsight dot has also been updated to match the crosshair color.
The USP-45 has been replaced with Project Brutality's own .45 ACP Pistol, with a more fitting pickup sprite and recolored to match thematically.

![pd-42](./screenshots/pd-42.png)
_Credits: Icarus, Railgunner_
![usp-45](./screenshots/usp-45.png)
_Credits:
HUD Sprites: DoomNukem, Sergeant Mark IV, Moa Dixon
Pickup Sprites: Carbine Dioxide_

#### UMS Automag
_Requires [UMS Automag](https://dastrukar.gitlab.io/hddons-list/#weapons:umsautomag-zikshadow)_

The UMS Automag has been replaced with something that also visually has the mag in front of the player's hand, but also fits a bit more cohesively, visually speaking.

![automag](./screenshots/automag.png)
_Credits: Clay, Infinity Ward, id Software, KDiZD Team, Banjo Software, MrYifYif, 3D Realms, Enchanter, HACX_
_Credits:
HUD Sprites: Tapor, Sonik.O
Pickup Sprites: TommyGalano5, Sonik.O_

### Item Sprite Changes

Expand Down Expand Up @@ -392,6 +404,10 @@ _Credits: Skelegant ([Gunsmith Pouch](https://dastrukar.gitlab.io/hddons-list/#u

### Other Changes

#### Font Changes
- BIGFONT has been replaced with Jimmy's StatusReport BigFont, which takes inspiration from ID Software's statusbar font.
- SMALLFNT has been replaced with Jimmy's StatusReport Font, which takes inspiration from ID Software's statusbar font.

#### Cacodemon
When playing id Doom, the cacodemon's death animation has been replaced with one that feels much more electrifying, given their proclivity to emit sparks when dead.

Expand All @@ -410,10 +426,15 @@ _Credits: TommyGalano5, id Software, Sgt. Kiwi, Arcterezion_
_Credits: Arcterezion_

![udv-hud](./screenshots/udv-hud.png)
_Credits: Saegiru, WildWeasel, 2800fps_
_Credits: Saegiru, WildWeasel, 2800fps, DoomNukem_

![udv-alt-hud](./screenshots/udv-alt-hud.png)
_Credits: Saegiru, WildWeasel, 2800fps, Lightsource_
_Credits: Saegiru, WildWeasel, 2800fps, Lightsource, DoomNukem_

#### Merchant's Mercenary Bucks

The Mercenary Bucks icon has been swapped out with an actual dollar bill from Duke Nukem 3D.
_Credits: 3D Realms_

---
## Special Thanks
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Binary file added SMALLFNT.fon2
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8 changes: 8 additions & 0 deletions TEXTCOLO
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@@ -0,0 +1,8 @@
UZ UZPurple {
#261543 #673AB7
Console:
#261543 #673AB7 0 127
#673AB7 #261543 128 256
Flat:
#673AB7
}
104 changes: 3 additions & 101 deletions TEXTURES.automag
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@@ -1,108 +1,10 @@
// Texture definitions generated by SLADE3
// on Sat Mar 18 12:59:03 2023
// on Sun Aug 27 09:48:25 2023

Sprite "UMS2A0", 118, 118
Sprite "UMSFA0", 47, 39
{
XScale 1.500
YScale 1.700
Offset -203, -167
Patch "UMS2A0", 0, 0
}

Sprite "UMS2B0", 118, 118
{
XScale 1.500
YScale 1.700
Offset -203, -167
Patch "UMS2B0", 0, 0
}

Sprite "UMS2C0", 118, 137
{
XScale 1.500
YScale 1.700
Offset -203, -154
Patch "UMS2C0", 0, 0
}

Sprite "UMS2D0", 138, 170
{
XScale 1.500
YScale 1.700
Offset -197, -143
Patch "UMS2D0", 0, 0
}

Sprite "UMS2E0", 118, 118
{
XScale 1.500
YScale 1.700
Offset -203, -167
Patch "UMS2E0", 0, 0
}

Sprite "UMSEA0", 118, 118
{
XScale 1.500
YScale 1.700
Offset -164, -167
Patch "UMSEA0", 0, 0
}

Sprite "UMSEB0", 118, 118
{
XScale 1.500
YScale 1.700
Offset -164, -167
Patch "UMSEB0", 0, 0
}

Sprite "UMSEC0", 118, 137
{
XScale 1.500
YScale 1.700
Offset -162, -154
Patch "UMSEC0", 0, 0
}

Sprite "UMSED0", 138, 170
{
XScale 1.500
YScale 1.700
Offset -147, -143
Patch "UMSED0", 0, 0
}

Sprite "UMSEE0", 118, 118
{
XScale 1.500
YScale 1.700
Offset -162, -167
Patch "UMSEE0", 0, 0
}

Sprite "UMSFA0", 80, 54
{
XScale 1.500
YScale 1.700
Offset -201, -134
Offset -137, -89
Patch "UMSFA0", 0, 0
}

Sprite "UMSWA0", 45, 25
{
XScale 2.000
YScale 2.400
Offset 22, 25
Patch "UMSWA0", 0, 0
}

Sprite "UMSWB0", 45, 25
{
XScale 2.000
YScale 2.400
Offset 23, 25
Patch "UMSWB0", 0, 0
}

// End of texture definitions
14 changes: 14 additions & 0 deletions TEXTURES.greely
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@@ -0,0 +1,14 @@
// Texture definitions generated by SLADE3
// on Fri Oct 6 19:29:51 2023

Graphic "GREFTSIT", 5, 13
{
Patch "SGFRNTSIT", 0, 0
}

Graphic "GREBKSIT", 0, 0
{
// There's no back sight on the weapon sprites
}

// End of texture definitions
11 changes: 11 additions & 0 deletions TEXTURES.mercBucks
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
// Texture definitions generated by SLADE3
// on Fri Aug 25 16:34:48 2023

Sprite "MBCKA0", 72, 21
{
XScale 3.500
YScale 3.500
Patch "MBCKA0", 0, 0
}

// End of texture definitions
103 changes: 103 additions & 0 deletions TEXTURES.pd42
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
// Texture definitions generated by SLADE3
// on Wed May 31 17:06:56 2023

// Use updated local changes for PD-42
Sprite "PDWGA0", 37, 15
{
Offset 19, 15
Patch "PMAGE0", 1, 2
Patch "PD42IS", 0, 0
}

Sprite "PDWGB0", 37, 15
{
Offset 19, 15
Patch "PD42IS", 0, 0
}

Sprite "PDWGC0", 37, 15
{
Offset 19, 15
Patch "PMAGE0", 1, 2
Patch "PD42RS", 0, 0
}

Sprite "PDWGD0", 37, 15
{
Offset 19, 15
Patch "PD42RS", 0, 0
}

Sprite "PDWSA0", 44, 15
{
Offset 22, 15
Patch "PMAGE0", 1, 2
Patch "PD42IS", 0, 0
Patch "SLGGUN", 31, 3
}

Sprite "PDWSB0", 44, 15
{
Offset 22, 15
Patch "PD42IS", 0, 0
Patch "SLGGUN", 31, 3
}

Sprite "PDWSC0", 44, 15
{
Offset 22, 15
Patch "PMAGE0", 1, 2
Patch "PD42RS", 0, 0
Patch "SLGGUN", 31, 3
}

Sprite "PDWSD0", 44, 15
{
Offset 22, 15
Patch "PD42RS", 0, 0
Patch "SLGGUN", 31, 3
}

Sprite "PDMGA0", 10, 13
{
Offset 5, 13
Patch "PMAGF0", 0, 0
}

Sprite "PDMGB0", 10, 13
{
Offset 5, 13
Patch "PMAGE0", 0, 0
}

Graphic "PDMGNORM", 10, 13
{
Patch "PMAGF0", 0, 0
}

Graphic "PDMGGREY", 10, 13
{
Patch "PMAGF0", 0, 0
{
Blend "#FFFFFF", 0.2
}
}

Graphic "PDWBACK", 86, 66
{
XScale 1.500
YScale 1.500
Patch "PDFBACK", 0, 0
}

Graphic "PDFNTSIT", 5, 13
{
Patch "FRNTSITE", 0, 0
}

Graphic "PDBAKSIT", 27, 13
{
Patch "BACKSITE", 0, 0
}

// End of texture definitions
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