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Merge pull request #1 from UndeadZeratul/develop
v0.1.0
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name: Release PK3s | ||
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on: | ||
push: | ||
tags: | ||
- "v*.*.*" | ||
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jobs: | ||
buildAndRelease: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
- name: build PK3 | ||
uses: montudor/action-zip@v1 | ||
with: | ||
args: zip -r "uzHDAddon-${{ github.ref_name }}.pk3" . -i graphics/* patches/* sprites/* TEXTURES.* readme.md LICENSE | ||
- name: Release PK3 | ||
uses: softprops/action-gh-release@v0.1.7 | ||
with: | ||
generate_release_notes: true | ||
discussion_category_name: 'Releases' | ||
files: ./*.pk3 |
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.obsidian/ | ||
*.iml |
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// Texture definitions generated by SLADE3 | ||
// on Thu Dec 29 18:01:01 2022 | ||
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Sprite "DLTAA0", 25, 14 | ||
{ | ||
XScale 1.250 | ||
YScale 1.250 | ||
Offset 14, 14 | ||
Patch "DLTAA0", 0, 0 | ||
} | ||
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Sprite "DLTAB0", 25, 14 | ||
{ | ||
XScale 1.250 | ||
YScale 1.250 | ||
Offset 14, 14 | ||
Patch "DLTAB0", 0, 0 | ||
} | ||
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Sprite "DLTAC0", 25, 14 | ||
{ | ||
XScale 1.250 | ||
YScale 1.250 | ||
Offset 14, 14 | ||
Patch "DLTAA0", 0, 0 | ||
Patch "FIRESEL", 12, 3 | ||
} | ||
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Sprite "DLTAD0", 25, 14 | ||
{ | ||
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YScale 1.250 | ||
Offset 14, 14 | ||
Patch "DLTAB0", 0, 0 | ||
Patch "FIRESEL", 12, 3 | ||
} | ||
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// End of texture definitions |
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// Texture definitions generated by SLADE3 | ||
// on Fri May 12 20:09:41 2023 | ||
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Sprite "ARMSA0", 31, 20 | ||
{ | ||
Offset 15, 19 | ||
Patch "ARM1A0", 0, 0 | ||
{ | ||
Translation "112:120=152:159", "121:127=9:12" | ||
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} | ||
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Sprite "ARMSB0", 31, 20 | ||
{ | ||
Offset 0, -8 | ||
Patch "ARMSA0", 0, 0 | ||
} | ||
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// Sprite "ARMCA0", 31, 18 | ||
// { | ||
// Offset 15, 17 | ||
// Patch "ARMCA0", 0, 0 | ||
// { | ||
// Translation "192:207=[82,100,112]:[15,16,33]" | ||
// } | ||
// } | ||
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// Sprite "ARMCB0", 31, 18 | ||
// { | ||
// Offset 0, -8 | ||
// Patch "ARMCA0", 0, 0 | ||
// } | ||
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Graphic "ARMER0", 31, 20 | ||
{ | ||
Offset 15, 19 | ||
Patch "ARMSA0", 0, 0 | ||
{ | ||
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]" | ||
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} | ||
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// Graphic "ARMER1", 31, 18 | ||
// { | ||
// Offset 15, 17 | ||
// Patch "ARMCA0", 0, 0 | ||
// { | ||
// Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]" | ||
// } | ||
// } | ||
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Sprite "JAKTA0", 31, 25 | ||
{ | ||
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Patch "JAKTA0", 0, -8 | ||
} | ||
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Graphic "JAKET0", 31, 25 | ||
{ | ||
Offset 15, 18 | ||
Patch "JAKTA0", 0, 0 | ||
{ | ||
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]" | ||
} | ||
} | ||
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Sprite "SNKSA0", 31, 17 | ||
{ | ||
Offset 15, 17 | ||
Patch "SNKSA0", 5, 0 | ||
} | ||
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Graphic "SNKSB0", 31, 17 | ||
{ | ||
Offset 15, 17 | ||
Patch "SNKSA0", 0, 0 | ||
{ | ||
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]" | ||
} | ||
} | ||
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Sprite "CARMA0", 31, 17 | ||
{ | ||
Offset 15, 17 | ||
Patch "CARMA0", 0, 0 | ||
} | ||
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Graphic "CARMB0", 31, 17 | ||
{ | ||
Offset 15, 17 | ||
Patch "CARMA0", 0, 0 | ||
{ | ||
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]" | ||
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} | ||
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Sprite "HEVAA0", 31, 17 | ||
{ | ||
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Patch "HEVAA0", 0, 0 | ||
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Graphic "HEVAB0", 31, 17 | ||
{ | ||
Offset 15, 17 | ||
Patch "HEVAA0", 0, 0 | ||
{ | ||
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]" | ||
} | ||
} | ||
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// End of texture definitions |
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@@ -0,0 +1,108 @@ | ||
// Texture definitions generated by SLADE3 | ||
// on Sat Mar 18 12:59:03 2023 | ||
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Sprite "UMS2A0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -167 | ||
Patch "UMS2A0", 0, 0 | ||
} | ||
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Sprite "UMS2B0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -167 | ||
Patch "UMS2B0", 0, 0 | ||
} | ||
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Sprite "UMS2C0", 118, 137 | ||
{ | ||
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YScale 1.700 | ||
Offset -203, -154 | ||
Patch "UMS2C0", 0, 0 | ||
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Sprite "UMS2D0", 138, 170 | ||
{ | ||
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YScale 1.700 | ||
Offset -197, -143 | ||
Patch "UMS2D0", 0, 0 | ||
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Sprite "UMS2E0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -203, -167 | ||
Patch "UMS2E0", 0, 0 | ||
} | ||
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Sprite "UMSEA0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -164, -167 | ||
Patch "UMSEA0", 0, 0 | ||
} | ||
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Sprite "UMSEB0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -164, -167 | ||
Patch "UMSEB0", 0, 0 | ||
} | ||
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Sprite "UMSEC0", 118, 137 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -162, -154 | ||
Patch "UMSEC0", 0, 0 | ||
} | ||
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Sprite "UMSED0", 138, 170 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -147, -143 | ||
Patch "UMSED0", 0, 0 | ||
} | ||
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Sprite "UMSEE0", 118, 118 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -162, -167 | ||
Patch "UMSEE0", 0, 0 | ||
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Sprite "UMSFA0", 80, 54 | ||
{ | ||
XScale 1.500 | ||
YScale 1.700 | ||
Offset -201, -134 | ||
Patch "UMSFA0", 0, 0 | ||
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Sprite "UMSWA0", 45, 25 | ||
{ | ||
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YScale 2.400 | ||
Offset 22, 25 | ||
Patch "UMSWA0", 0, 0 | ||
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Sprite "UMSWB0", 45, 25 | ||
{ | ||
XScale 2.000 | ||
YScale 2.400 | ||
Offset 23, 25 | ||
Patch "UMSWB0", 0, 0 | ||
} | ||
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// End of texture definitions |
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@@ -0,0 +1,52 @@ | ||
// Texture definitions generated by SLADE3 | ||
// on Tue Apr 4 15:23:00 2023 | ||
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Sprite "BLSGB0", 92, 96 | ||
{ | ||
XScale 0.900 | ||
YScale 0.900 | ||
Offset -84, -90 | ||
Patch "BLSGA0", 0, 0 | ||
} | ||
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Sprite "BLSFA0", 59, 60 | ||
{ | ||
Offset -130, -65 | ||
Patch "BLSFA0", 0, 0 | ||
Patch "BLSGA0", -30, 35 | ||
{ | ||
Style Modulate | ||
} | ||
} | ||
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Sprite "BLSFB0", 45, 48 | ||
{ | ||
Offset -137, -74 | ||
Patch "BLSFB0", 0, 0 | ||
Patch "BLSGA0", -37, 26 | ||
{ | ||
Style Modulate | ||
} | ||
} | ||
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Graphic "BRFRNTSIT", 27, 13 | ||
{ | ||
XScale 0.800 | ||
Patch "BRFRNSIT", 0, 0 | ||
} | ||
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Graphic "BRRET", 65, 65 | ||
{ | ||
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YScale 1.220 | ||
Patch "RLRET", 0, 0 | ||
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Graphic "BRONTOSCOPE", 103, 103 | ||
{ | ||
XScale 1.400 | ||
YScale 1.400 | ||
Patch "LIBSCOPE", 0, 0 | ||
} | ||
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// End of texture definitions |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,40 @@ | ||
// Texture definitions generated by SLADE3 | ||
// on Sat Mar 18 14:46:08 2023 | ||
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Sprite "DMSGA0", 92, 92 | ||
{ | ||
Offset -100, -100 | ||
Patch "SHTGA0", 0, 0 | ||
} | ||
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Sprite "DMSGB0", 111, 113 | ||
{ | ||
Offset -45, -64 | ||
Patch "SHTGB0", 0, 0 | ||
} | ||
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Sprite "DMSGC0", 90, 140 | ||
{ | ||
Offset -25, -32 | ||
Patch "SHTGC0", 0, 0 | ||
} | ||
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Sprite "DMSGD0", 113, 131 | ||
{ | ||
Offset -26, -44 | ||
Patch "SHTGD0", 0, 0 | ||
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Sprite "DMSGE0", 97, 92 | ||
{ | ||
Offset -95, -100 | ||
Patch "SHTGE0", 0, 0 | ||
} | ||
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Sprite "DMSGF0", 107, 97 | ||
{ | ||
Offset -93, -100 | ||
Patch "SHTGF0", 0, 0 | ||
} | ||
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// End of texture definitions |
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