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Get Node Input Value

Leopold A-C edited this page Feb 4, 2021 · 3 revisions

Category: Materials

Description

Get the current default value from a node input in a shader tree that is applied to an object. The node name refers to the unique name, not the label.


Inputs

Object

  • Material must be applied to this object.

Material Name

  • Unique name of the material.

Node Name

  • Unique name of the node. Not the label.

Input

  • Inputs start at index 0 from the top. Note: If you want the 3rd socket from the top, you'd look for index 2

Outputs

Value

  • Current value this input is using.
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