UModules is a dedicated organization focused on developing reusable, high-performance modules for Unity game development. All our projects are written in C# and are designed to streamline and enhance your Unity projects.
Our mission is to provide developers with well-optimized, easy-to-use solutions that integrate seamlessly with Unity workflows. From coroutines and task management to UI components, our libraries are designed to save you time and effort.
Here are some of the Unity-related repositories that you can find in UModules:
- UAPI-Coroutine - A powerful coroutine framework tailored for Unity projects, designed to improve the management of asynchronous tasks.
- UAPI-UniTask - A C# library for simplifying asynchronous API calls in Unity, using
UniTask
to streamline task management without complex callbacks. - UScrollSnap - A smooth and optimized scroll snapping solution for Unity’s UI system.
- UMinMaxSlider - A customizable Min-Max slider for Unity’s UI, perfect for selecting ranges with precision.
All projects are carefully tested and continuously updated to ensure they work with the latest versions of Unity.
- Clone a Repository: Explore our repositories and clone any module you find useful for your Unity project.
- Import into Unity: Simply import the modules into your Unity project and start integrating them with your game.
- Documentation: Each repository comes with detailed documentation and examples to help you get started quickly.
All our projects are built and tested with the following configurations:
- Unity Version: Compatible with Unity 2020.x and above.
- Language: C# (.NET Standard 2.0).
- Editor: Visual Studio or JetBrains Rider recommended for Unity C# development.
- Dependencies: We rely on
UniTask
and some modules may require Unity’sTextMeshPro
and Unity UI packages.
We are open to contributions from Unity developers around the world! Here’s how you can get involved:
- Fork the Repository: Pick a project you’d like to contribute to.
- Submit a Pull Request: Whether it's bug fixes, new features, or improvements, we appreciate your input.
- Create Issues: If you encounter any bugs or have feature requests, don’t hesitate to create an issue.
For more details, check out our contribution guidelines.
- Optimized for Unity: All modules are developed with Unity-specific optimizations in mind, ensuring smooth performance.
- Easy Integration: Plug-and-play solutions that integrate seamlessly with your existing Unity project.
- Regular Updates: Continuously maintained to work with the latest Unity versions and C# language features.
- Comprehensive Documentation: Each module comes with extensive documentation and usage examples to help you get started quickly.
Here’s what we are focusing on in the near future:
- More Unity Utilities: We’re planning to expand our library of Unity utilities, including more tools for UI, game management, and performance optimization.
- Improved Async Tools: Continued development on improving task management systems, including more robust coroutine replacements.
- Cross-Platform Support: Ensuring all modules are tested across Unity’s major platforms, including PC, mobile, and consoles.
Follow us on GitHub to stay up to date with the latest releases, or get involved by contributing to the community!
- Personal Website: Visit my website
- Telegram: Join our Telegram Channel
- LinkedIn: Connect with me on LinkedIn
Happy coding with Unity! 🎮🚀