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A plugin with a custom game mode with different states.

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TrickyFatCat/TrickyGameMode

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TrickyGameMode

A plugin with a custom game mode with different states.

Installation

The plugin can be used in both C++ and Blueprint projects.

Blueprint projects

  1. Download package file;
  2. Install the plugin either in your project or for all projects in engine:
    • Unzip the package into Plugins folder of your project, e.g. D:\UnrealProjects\MyProject\Plugins;
    • Unzip the package to the Plugins folder in engine folder, e.g. C:\Program Files\Epic Games\UE_5.0\Engine\Plugins;
  3. Restart the project;

In this case the plugin can be used for any blueprint project.

C++ projects

  1. Create the Plugins folder in the project directory;
  2. Create the TrickyAnimationComponents folder in the Plugins folder;
  3. Download the plugin source code into that folder;
  4. Rebuild the project;

Content

The plugin has actors:

  1. TrickyGameModeBase;
  2. TrickyPlayerControllerBase;

TrickyGameModeBase

A basic game mode which has different states and timers implemented.

Variables

  1. CurrentState - current state of the game:
    • Inactive - a default state if ManualStart == true;
    • Preparation - the game enters this state if PreparationTimer > 0;
    • InProgress - a state in which gameplay happens
    • Pause - a state during game pause
    • Win - a state when the game session finished and the player won
    • Lose - a state when the game session finished and the player lost
    • Transition - a state to transition game between levels or menus
  2. ManualStart - if true the session will start automatically, else StartSession function must be called.
  3. PreparationDuration - defines the time of the preparation state;
  4. PreparationTimer - preparation timer handle;
  5. LimitSessionTime - toggle if session time is limited or not;
  6. SessionDuration - session length if its time is limited;
  7. VictoryOnTimeOver - determines if session finished with victory when time is over;
  8. FinalTime - the final time of the session when it finishes;
  9. ShowDebug - toggles debug information in editor and debug builds;

Functions

  1. StartSession - starts the session;
  2. FinishSession - finishes the session;
  3. StartPreparation - starts a preparation timer;
  4. GetSessionElapsedTime - returns session elapsed time;
  5. GetSessionRemainingTime - returns session remaining time;

Delegates

  1. HandleSessionChange - called when the state was changed;

TrickyPlayerControllerBase

A player controller actor which has pause and GameModeSession states functionality;

Variables

  1. bShowCursorOnStart - toggle if the mouse cursor must be shown when the session started;

Functions

  1. PauseGame - pauses the game;
  2. OnGameModeStateChanged - called when the session state was changed.
    • Override this function if you want to implement your controller functionality when the state was changed;

Quick setup

  1. Create blueprint game mode inherited from GameModeSession class;
  2. Adjust parameters as you want;
  3. Choose this game mode in project settings;
  4. Create blueprint player controller inherited from PlayerController class;
  5. Adjust parameters as you want;
  6. Choose this player controller in project settings;
  7. To pause and unpause game call the PauseGame function in the controller;