A collection of blueprint function libraries.
The plugin can be used in both C++ and Blueprint projects.
At the moment, the package is compatible only with Unreal Engine 4.
- Download package file;
- Unzip the package to the Plugins folder in engine folder, e.g.
C:\Program Files\Epic Games\UE_4.27\Engine\Plugins
; - Restart the project;
In this case the plugin can be used for any blueprint project.
- Create the Plugins folder in the project directory;
- Create the TrickyAnimationComponents folder in the Plugins folder;
- Download the plugin source code into that folder;
- Rebuild the project;
ConvertTimeSeconds
- converts given time in seconds to different time formats;SetTimelineRateToTime
- sets timeline play rate to play as long as target time;GetPlayerCharacterViewPoint
- returns player characters viewpoint location and rotation;ApproachInt32
- changes the given int32 variable by a given delta value up to a target value.ApproachFloat
- changes the given float variable by a given delta value up to a target value.ApproachInt32
- changes the given vector variable by a given delta value up to a target value.