Some Modifications to make the game even more enjoyable for me.
Using BepInEx as modding framework
- TurboButtonMode for basic attacks (F2 Key).
- Holding down the attack button attacks as fast as possible.
- Skull drops scale with current chapter (F3 Key).
- Later chapters always drop higher rarity skulls.
- Awakened versions of skulls can drop.
- Modify gates (F4 Key)
- Always spawn a Skull-Reward and a Item-Reward gate, if possible.
- No broken gates will be spawned, if avoidable.
- Spawn DarkQuartz to unlock upgrades (F5 Key).
- Item drops configurable to drop a higher quality item every N drops.
- Skul Version 1.7.1
- Skul Unity Version 2020.3.34
- BepInEx Version 5.4.21
$(SkulDirectory)
would be the folder where the Skul.exe is.
For Windows it usually is: C:\Program Files (x86)\Steam\steamapps\common\Skul
or something like that.
-
Extract Unstripped Unity files 2020.3.34 into
$(SkulDirectory)\Skul_Data\Managed\
-
Extract Unstripped corelibs 2020.3.34 into
$(SkulDirectory)\Skul_Data\Managed\
-
Extract BepInEx 5.4.21 into
$(SkulDirectory)
-
Extract Skul.Mod.zip into
$(SkulDirectory)
-
Run the game via Steam. If the mod is running correctly, pressing F1 while in the game will display a message above the player character.
There are more detailed Instructions available here: Full Installation Guide
Before you continue here, do everything in the Installation
section first.
With git and dotnet installed these commands should build the mod:
git clone https://github.com/Tobi-Mob/Skul.Mod.git
cd Skul.Mod
dotnet build
If no errors are thrown, the new build mod was installed into the SkulDirectory.
More infos on how this mod works and how it can be changed are here: how to mod
- Start in a later chapter
- Skip lower Chapters and jump right into higher action.
- Give some start equipment matching the new start chapter.
- Configurable random seed
- It should be possible to give a fixed seed to the used System.Random to replay a given seed.
- Configurable starting gear
- Configurable drops for a run
- Boss rush
- Is could be enough to postfix
StageInfo.GeneratePath
and just remove all non boss segments.
- Is could be enough to postfix