v2.0.0 base
Kessler v2.0.0 Base Release Notes
What's Changed
- 30 add mines to ships by @TimArnettThales in #31
Changes
- Mine objects added to game. These are essentially bombs that will destroy (attribute one hit) to any ship or asteroid within its blast radius when it detonates. Momentum is imparted on asteroids based on distance from blast point. Mines detonate at a fixed time after deployment and have a deployment cooldown period similar to bullets, but longer. Mines are defined during scenario instantiation similar to bullets
- Mine deployment is boolean determined by KesslerController actions function return similar to firing bullets - this is a breaking change due to the controller class output tuple changing
- Mine deployment added to gamepad controller class - players can drop mines by hitting the right bumper
Full Changelog: v1.3.6...v2.0.0