Milestone 0.2
Pre-release
Pre-release
As many of our early builds will continue to be, 0.2 has been about getting more of our base systems in place, and tuning those that perform badly. While we missed the 0.2 target (many features unimplemented, and a week late), we've gotten a good many features implemented, many of which will require further tuning. But we've gotten a lot done, so good job team!
Features
- Localize our localization
- Save Load Logic for power system
- Integrate Power System and Utilities
- Fluids System
- Main Menu
- Rooms Span Multiple Levels
- Pathfinding Optimization
- 64 ppu base character sprite
- Health system
- C# Modding
- Asynchronous Saving
- Furniture status indicators
- Changed from Uberlogger to UnityDebugger
- DevConsole
- Time Scale Indicator
- New Sound System
- Many new Sounds
- Room-based Pathfinding
- Custom Start areas, and framework for multiple world generators
- Settings Menu overhaul
- OrderActions (for Mining, Deconstructing, Building, and the like)
- Inventory Claim
- Wandering idle Characters
- Save Format changed to JSON
- Limited number of autosave files
- Massive Optimizations