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Add license, small readme and test mod changes
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165 changes: 165 additions & 0 deletions LICENSE.txt
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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.


This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.

0. Additional Definitions.

As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.

"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.

An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
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56 changes: 29 additions & 27 deletions README.md
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# Regilite (Registrate at home)
A light library helping with registration and data generation
# Regilite
A lightweight library helping with registration and data generation.

## Content
This library provides helper functions and wrappers around for various Objects. Below we provide a list of all
functions provided.
## Usage
This library provides helper functions and wrappers around for various Holders and registries. To be able to use
Regilite, you firstly create and register a `Regilite`-object. This object will do the actual registring data to events
and doing DataGen.

### Translations
We provide automatic translations for objects where the `ResourceLocation` gives enough context. This can always
be changed using the `setTranslation` method.
Below you can find a list of Holder objects Regilite supports. You can see not every Holder has a Regilite alternative,
and this is intentional. We've only provided our wrappers when the Holder could benefit from it in our eyes.

Besides the translation of objects like blocks and items, we also provide helpers for adding automatic translations for `Components`.

### com.testmod.Blocks
### RegiliteBlock
Besides the block itself, there are also functions to automatically register the following:
- Loot tables
- Blockstates and model
- Block color (tint)
- Block Tags
- Translation
- Block item
- See `com.testmod.Items`
- See `Items`

### com.testmod.Items
### RegiliteItem
Besides the item itself, there are also functions to automatically register the following:
- Item model
- Item color (tint)
- Item Tags
- Creative tabs
- Translation
- Capabilities

### Fluid(type)s
### RegiliteFluid
Besides the fluid(type) itself, there are also functions to automatically register the following:
- Flowing fluid
- Source fluid
Expand All @@ -40,29 +39,32 @@ Besides the fluid(type) itself, there are also functions to automatically regist
- Bucket Item
- See `Item`

### Block Entity(type)s
### RegiliteBlockEntity
Besides the block entity(type) itself, it automatically registers the following:

- Block entity renderer (should we?)
- Block entity renderer
- Block entity tags
- Capabilities

This helper meanly helps by removing a lot of (constant) generic bounds from the code, and provides a shortcut to
create a block entity directly from the holder.

### Entity(type)s
### RegiliteEntity
Besides the entity(type) itself, it automatically registers the following:

- Entity model (should we?)
- Model layer (should we?)
- Entity model
- Entity tags
- Translation
- Capabilities (TODO)
- Model layer (TODO)

This helper also removes a lot of (constant) generic bounds from the code.

### Menu(type)s
### RegiliteMenu
Besides the menu(type) itself, it automatically registers the following:

- Screen factory (should we?)
- Translation (should we, as we don't use it?)
- Screen factory
- Translation (TODO)

### Translations
We provide automatic translations for holders where the `ResourceLocation` gives enough context. This can always
be changed using the `setTranslation` method.

This helper also removes a lot of (constant) generic bounds from the code.
For other translations, the `Regilite`-object provides methods for registering a translation. In case a translation is
added multiple times, only the last one will be used.
24 changes: 0 additions & 24 deletions TEMPLATE_LICENSE.txt

This file was deleted.

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import net.neoforged.bus.api.IEventBus;

public class BlockEntities {
public static final BlockEntityRegistry BLOCK_ENTITIES = BlockEntityRegistry.create(ExampleMod.getRegilite());
public static final BlockEntityRegistry BLOCK_ENTITIES = ExampleMod.getRegilite().blockEntityRegistry();

public static RegiliteBlockEntity<ExampleBlockentity> EXAMPLE_BLOCKENTITY = BLOCK_ENTITIES.registerBlockEntity("example", ExampleBlockentity::new, Blocks.EXAMPLE_BLOCK);

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4 changes: 2 additions & 2 deletions src/test/java/com/enderio/regilite/examplemod/Blocks.java
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import net.neoforged.bus.api.IEventBus;

public class Blocks {
public static final BlockRegistry BLOCKS = BlockRegistry.create(ExampleMod.getRegilite());
public static final ItemRegistry ITEMS = ItemRegistry.create(ExampleMod.getRegilite());
public static final BlockRegistry BLOCKS = ExampleMod.getRegilite().blockRegistry();
public static final ItemRegistry ITEMS = ExampleMod.getRegilite().itemRegistry();

public static final RegiliteBlock<ExampleBlock> EXAMPLE_BLOCK = BLOCKS
.registerBlock("example_block", ExampleBlock::new, BlockBehaviour.Properties.of().mapColor(MapColor.STONE))
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6 changes: 3 additions & 3 deletions src/test/java/com/enderio/regilite/examplemod/Fluids.java
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import net.neoforged.neoforge.registries.DeferredRegister;

public class Fluids {
private static final FluidRegistry FLUIDTYPES = FluidRegistry.create(ExampleMod.getRegilite());
private static final FluidRegistry FLUIDTYPES = ExampleMod.getRegilite().fluidRegistry();
private static final DeferredRegister<Fluid> FLUIDS = DeferredRegister.create(BuiltInRegistries.FLUID.key(), ExampleMod.MODID);
public static final BlockRegistry BLOCKS = BlockRegistry.create(ExampleMod.getRegilite());
public static final ItemRegistry ITEMS = ItemRegistry.create(ExampleMod.getRegilite());
public static final BlockRegistry BLOCKS = ExampleMod.getRegilite().blockRegistry();
public static final ItemRegistry ITEMS = ExampleMod.getRegilite().itemRegistry();

public static final RegiliteFluid<FluidType> EXAMPLE_FLUID = FLUIDTYPES.registerFluid("example_fluid", FluidType.Properties.create())
.createFluid(FLUIDS)
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2 changes: 1 addition & 1 deletion src/test/java/com/enderio/regilite/examplemod/Items.java
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import net.neoforged.bus.api.IEventBus;

public class Items {
public static final ItemRegistry ITEMS = ItemRegistry.create(ExampleMod.getRegilite());
public static final ItemRegistry ITEMS = ExampleMod.getRegilite().itemRegistry();

public static final RegiliteItem<Item> EXAMPLE_ITEM = ITEMS.registerItem("example_item", new Item.Properties().food(new FoodProperties.Builder()
.alwaysEat().nutrition(1).saturationMod(2f).build()))
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2 changes: 1 addition & 1 deletion src/test/java/com/enderio/regilite/examplemod/Menus.java
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public class Menus {

private static final MenuRegistry MENUS = MenuRegistry.create(ExampleMod.getRegilite());
private static final MenuRegistry MENUS = ExampleMod.getRegilite().menuRegistry();

public static final RegiliteMenu<ExampleMenu> EXAMPLE_MENU = MENUS.registerMenu("example", ExampleMenu::new, () -> ExampleScreen::new);

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