A template project for forking Airplane!
NOTE: This is for 1.16 ONLY
Fork this repository to your own repo, then clone it locally. Once you've cloned it, you can setup the patches:
cd MyAirplaneFork
./gradlew applyPatches
# or on windows (STRONGLY DISCOURAGED - see below)
gradlew.bat applyPatches
This will set up the entire project, as once it's done everything will be ready to go!
Using Windows? Click here to view the Windows Guide.
Once it applies the patches, you'll have two directories: MyAirplaneFork-API
, and MyAirplaneFork-Server
.
Inside the MyAirplaneFork-API
you should be somewhat familiar seeing the Bukkit library.
Any interfaces to the server you want to expose to plugins, should go in this project.
Inside of MyAirplaneFork-Server
, you'll find the actual implementation of the API.
Here is where you can make logic changes to the server, with the power to change anything in the implementation that you want!
In order to not distribute any of Mojang's assets, a .patch
file is basically the exact same thing as a Git commit.
It represents a change to the server, and applies on top of previous changes, which includes Mojang's original Minecraft server code.
(and CraftBukkit, and Spigot, and Paper, and Tuinity, and Airplane..)
Each patch represents 1 commit inside the respective project.
patches/api
adds commits to MyAirplaneFork-API
, while patches/server
adds commits to MyAirplaneFork-Server
.
Both of MyAirplaneFork-API
and MyAirplaneFork-Server
have their own git repository inside them, however there's no remote (like GitHub) that you push these repositories to.
Instead, they get built from all the patches you have in your patches
folder.
So if you want to create a new patch, just add a commit to either the API or Server folder, and all you need to do to generate the patch is:
./gradlew rebuildPatches
# or on windows
gradlew.bat rebuildPatches
This command takes your commits, and turns them back into the actual patch files that you push.
You should make sure that your fork never has the API and Server folders pushed, and just the patches/api
and patches/server
pushed.
This step is fairly easy, assuming there's no merge errors. To update the upstream (Airplane), all you have to do is run:
./gradlew updateUpstream
# or on windows
gradlew.bat updateUpstream
Then to rebuild the API & Server folders with your patches, just reapply them:
./gradlew applyPatches
# or on windows
gradlew.bat applyPatches
You may at times run into an merge conflict when applying patches, this happens when 2 patches modify similar areas of code, and the system can't figure out how to make them work together. You'll see in your terminal what files had a conflict, once you solve the files go into the project (either the API or Server) and run the following:
# this will add your fixed changes
git add --all
# this will continue the process of applying the patches
git am --continue
Once all your patches apply successfully, all you have to do is make sure you're in the main folder and run:
./gradlew rebuildPatches
# or on windows
gradlew.bat rebuildPatches
Finally, you have two options for making the commit:
git add --all
git commit -m 'Description of my changes'
Or if you want a fancy commit message that lists the upstream changes, you can just run
git add --all
./gradlew upstreamCommit
# or on windows
gradlew.bat upstreamCommit
With that, you've successfully updated your fork!
If you're just building the fork to test, you can run:
./gradlew build
# or on windows
gradlew.bat build
Which will output your final JAR at MyAirplaneFork-Server/build/libs/myairplanefork-server-1.16.5-R0.1-SNAPSHOT.jar
.
However, you should not distribute this JAR outside testing because it contains Mojang's copyrighted Minecraft code.
Instead, you can use the following command to generate a JAR that downloads Mojang's server when it's ran, and applies your changes on top:
./gradlew paperclip
# or on windows
gradle.bat paperclip
This will output your distributable JAR at launcher-myairplanefork.jar
, right in your main directory!
This is a step-by-step guide on how to fork Airplane on Windows with WSL. You should still read the above information to get to grips with how to patch the plugin, however.
This guide will require you to use Windows Subsystem for Linux (or, just Linux). We'll be using the Debian distribution, but if you are more comfortable using a different distribution, such as Ubuntu or CentOS, this guide should still work (on CentOS, replace apt commands with yum).
Enable Windows Subsystem for Linux by going to Turn Windows features on or off in the Control Panel (or search for it). Select the [x] Checkbox beside Windows Subsystem for Linux
, and click OK. You will likely need to restart your computer to fully enable this feature.
Go to the Windows Store and get the Debian package, or click here.
From the start menu, type 'debian' to open the Debian console, or type 'debian' in Command Manager.
After setting up Debian, run the following commands:
$ apt update
$ apt install -y curl git default-jdk
If you use GitHub/GitLab you should make your user.email the primary email of that account.
$ git config --global user.name "YOUR NAME"
$ git config --global user.email your@email.com
You should now fork this repository. Ensure you run this inside WSL, not any other terminal.
$ cd ~ # Optional, takes you to your home directory
$ git clone https://github.com/TECHNOVE/MyAirplaneFork.git my-fork-directory
Once the repository has finished downloading, enter it.
$ cd my-fork-directory
Apply the default patches. This will download the Minecraft server, decompile and de-obfuscate the code using the mappings (automatically provided), then apply the various patches from Airplane, Tuinity, Paper, Spigot and Bukkit/CraftBukkit.
This is quite an intensive operation, and can take several minutes (up to 30 in some cases) to fully apply.
$ ./gradlew applyPatches
You should now have a complete version of Airplane, forked and ready to go on your codebase.
If using IntelliJ IDEA, you should be running at least 2021.1 to have full Windows Subsystem for Linux support. If you followed the guide verbatim, your code will be at \\wsl$\Debian\home\<username>\my-fork-directory
.
IntelliJ IDEA 2021.1 added support natively for WSL projects - without this version, the Gradle sidebar and potential indexing may fail.
If you need help with any of this or run into issues, feel free to ask questions in the Airplane Discord located here: https://discord.gg/3gtc45q
I personally recommend IntelliJ as my IDE of choice, but there's one thing you have to make sure not to do.
Our build system is Toothpick, put together by the amazing Purpur team.
Unlike other forks, this system uses Gradle instead of Maven.
Inside the Server folder however, you will still find a pom.xml
that IntelliJ may try to import. If it does, make sure to unlink the Maven project and doublecheck that the Gradle project is imported
This won't be a comprehensive guide, but if you need to change branding you should go to these places:
- build.gradle.kts (forkName, groupId, forkUrl, paperclipName)
- settings.gradle.kts (forkName)
- MyAirplaneFork-Server/pom.xml (API dependency)
- PaperVersionFinder.java (change GitHub repo)
- MinecraftServer.java (getServerModName)
- CraftServer.java (serverName)
- Versioning.java (path to pom.properties should match API)
This repository is licensed under MIT, however I'm fairly convinced due to the GPL licensing of upstreams that forks need to be licensed GPL as well.