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cuda-pt

NVIDIA CUDA implementation of a Quasi-Monte Carlo path tracing renderer. Vectors of the path are points from a Halton sequence, which is commonly used for faster convergence. Only very simple geometrical scenes can be rendered. The code traces the sampled paths in a full parallel way and it does not diverge.

Compile with

nvcc -o cuda-pt ray.cu

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Path tracing renderer for NVIDA GPUs

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