JDA strives to provide a clean and full wrapping of the Discord REST api and its Websocket-Events for Java.
JDA will be continued with version 3.x and will support Bot-features (for bot-accounts) and Client-features (for user-accounts). Please see the Discord docs for more information about bot accounts.
- Examples
- Sharding
- Download
- Documentation
- Support
- Extensions And Plugins
- Contributing
- Dependencies
- Other Libraries
Discord is currently prohibiting creation and usage of automated client accounts (AccountType.CLIENT). We however still have support to login with these accounts due to legacy support. That does not mean it is allowed or welcome to use. Note that JDA is not a good tool to build a custom discord client as it loads all servers/guilds on startup unlike a client which does this via lazy loading instead. If you need a bot, use a bot account from the Application Dashboard.
Creating the JDA Object is done via the JDABuilder class. After setting the token and other options via setters,
the JDA Object is then created by calling the build()
method. When build()
returns,
JDA might not have finished starting up. However, you can use awaitReady()
on the JDA object to ensure that the entire cache is loaded before proceeding.
Note that this method is blocking and will cause the thread to sleep until startup has completed.
Example:
JDA jda = new JDABuilder("token").build();
Note: By default this will use the AccountType.BOT
as that is the recommended type of account.
You can change this to use AccountType.CLIENT
, however you will be risking account termination.
Use new JDABuilder(AccountType)
to change to a different account type.
Using EventListener:
public class ReadyListener implements EventListener
{
public static void main(String[] args)
throws LoginException, InterruptedException
{
// Note: It is important to register your ReadyListener before building
JDA jda = new JDABuilder("token")
.addEventListener(new ReadyListener())
.build();
// optionally block until JDA is ready
jda.awaitReady();
}
@Override
public void onEvent(Event event)
{
if (event instanceof ReadyEvent)
System.out.println("API is ready!");
}
}
Using ListenerAdapter:
public class MessageListener extends ListenerAdapter
{
public static void main(String[] args)
throws LoginException
{
JDA jda = new JDABuilder("token").build();
jda.addEventListener(new MessageListener());
}
@Override
public void onMessageReceived(MessageReceivedEvent event)
{
if (event.isFromType(ChannelType.PRIVATE))
{
System.out.printf("[PM] %s: %s\n", event.getAuthor().getName(),
event.getMessage().getContentDisplay());
}
else
{
System.out.printf("[%s][%s] %s: %s\n", event.getGuild().getName(),
event.getTextChannel().getName(), event.getMember().getEffectiveName(),
event.getMessage().getContentDisplay());
}
}
}
We provide a small set of Examples in the Example Directory.
Note: In these examples we override methods from the inheriting class
ListenerAdapter
.
The usage of the@Override
annotation is recommended to validate methods.
In addition, you can look at the many Discord Bots that were implemented using JDA:
Discord allows Bot-accounts to share load across sessions by limiting them to a fraction of the total connected Guilds/Servers of the bot.
This can be done using sharding which will limit JDA to only a certain amount of Guilds/Servers including events and entities.
Sharding will limit the amount of Guilds/Channels/Users visible to the JDA session so it is recommended to have some kind of elevated management to
access information of other shards.
To use sharding in JDA you will need to use JDABuilder.useSharding(int shardId, int shardTotal)
. The shardId is 0-based which means the first shard
has the ID 0. The shardTotal is the total amount of shards (not 0-based) which can be seen similar to the length of an array, the last shard has the ID of
shardTotal - 1
.
The SessionController
is a tool of the JDABuilder
that allows to control state and behaviour between shards (sessions). When using multiple builders to build shards you have to create one instance
of this controller and add the same instance to each builder: builder.setSessionController(controller)
Since version 3.4.0 JDA provides a ShardManager
which automates this building process.
public static void main(String[] args) throws Exception
{
JDABuilder shardBuilder = new JDABuilder(args[0]);
//register your listeners here using shardBuilder.addEventListener(...)
shardBuilder.addEventListener(new MessageListener());
for (int i = 0; i < 10; i++)
{
shardBuilder.useSharding(i, 10)
.build();
}
}
When the
useSharding
method is invoked for the first time, the builder automatically sets a SessionController internally (if none is present)
public static void main(String[] args) throws Exception
{
DefaultShardManagerBuilder builder = new DefaultShardManagerBuilder();
builder.setToken(args[0]);
builder.addEventListener(new MessageListener());
builder.build();
}
Latest Stable Version: GitHub Release
Latest Version:
Be sure to replace the VERSION key below with the one of the versions shown above!
Maven
<dependency>
<groupId>net.dv8tion</groupId>
<artifactId>JDA</artifactId>
<version>VERSION</version>
</dependency>
<repository>
<id>jcenter</id>
<name>jcenter-bintray</name>
<url>http://jcenter.bintray.com</url>
</repository>
Maven without Audio
<dependency>
<groupId>net.dv8tion</groupId>
<artifactId>JDA</artifactId>
<version>VERSION</version>
<exclusions>
<exclusion>
<groupId>club.minnced</groupId>
<artifactId>opus-java</artifactId>
</exclusion>
</exclusions>
</dependency>
Gradle
dependencies {
compile 'net.dv8tion:JDA:VERSION'
}
repositories {
jcenter()
}
Gradle without Audio
dependencies {
compile ('net.dv8tion:JDA:VERSION') {
exclude module: 'opus-java'
}
}
The builds are distributed using JCenter through Bintray JDA JCenter Bintray
If you do not need any opus de-/encoding done by JDA (voice receive/send with PCM) you can exclude opus-java
entirely.
This can be done if you only send audio with an AudioSendHandler
which only sends opus (isOpus() = true
). (See lavaplayer)
If you want to use a custom opus library you can provide the absolute path to OpusLibrary.loadFrom(String)
before using
the audio api of JDA. This works without opus-java-natives
as it only requires opus-java-api
.
For this setup you should only exclude opus-java-natives
as opus-java-api
is a requirement for en-/decoding.
See opus-java
JDA is using SLF4J to log its messages.
That means you should add some SLF4J implementation to your build path in addition to JDA. If no implementation is found, following message will be printed to the console on startup:
SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".
SLF4J: Defaulting to no-operation (NOP) logger implementation
SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.
JDA currently provides a fallback Logger in case that no SLF4J implementation is present. We strongly recommend to use one though, as that can improve speed and allows you to customize the Logger as well as log to files
The most popular implementations are Log4j 2 and Logback
Docs can be found on the Jenkins or directly here
A simple Wiki can also be found in this repository's Wiki section
We use a number of annotations to indicate future plans for implemented functionality such as new features of the Discord API.
- Incubating
This annotation is used to indicate that functionality may change in the future. Often used when a new feature is added. - ReplaceWith
Paired with@Deprecated
this is used to inform you how the new code-fragment is supposed to look once the hereby annotated functionality is removed. - ForRemoval
Paired with@Deprecated
this indicates that we plan to entirely remove the hereby annotated functionality in the future. - DeprecatedSince
Paired with@Deprecated
this specifies when a feature was marked as deprecated.
For general troubleshooting you can visit our wiki Troubleshooting and FAQ.
If you need help, or just want to talk with the JDA or other Devs, you can join the Official JDA Discord Guild.
Alternatively you can also join the Unofficial Discord API Guild.
Once you joined, you can find JDA-specific help in the #java_jda
channel.
For guides and setup help you can also take a look at the wiki
Especially interesting are the Getting Started
and Setup Pages.
Created and maintained by sedmelluq
LavaPlayer is the most popular library used by Music Bots created in Java.
It is highly compatible with JDA and Discord4J and allows to play audio from
Youtube, Soundcloud, Twitch, Bandcamp and more providers.
The library can easily be expanded to more services by implementing your own AudioSourceManager and registering it.
It is recommended to read the Usage section of LavaPlayer
to understand a proper implementation.
Sedmelluq provided a demo in his repository which presents an example implementation for JDA:
https://github.com/sedmelluq/lavaplayer/tree/master/demo-jda
Created and maintained by jagrosh.
JDA-Utilities provides a Command-Extension and several utilities to make using JDA very simple.
Features include:
- Paginated Message using Reactions
- EventWaiter allowing to wait for a response and other events
Created and maintained by sedmelluq
JDAction is a Gradle plugin which makes sure that the return values of all methods which return a RestAction are used.
Since it is a common mistake to forget to .queue()
/.complete()
/.submit()
RestActions,
and it is often only discovered after noticing that something doesn't work,
this plugin will help catch those cases quickly as it will cause a build failure in such case.
More info about RestAction: Wiki
More can be found in our github organization: JDA-Applications
If you want to contribute to JDA, make sure to base your branch off of our development branch (or a feature-branch) and create your PR into that same branch. We will be rejecting any PRs between branches or into release branches!
It is also highly recommended to get in touch with the Devs before opening Pull Requests (either through an issue or the Discord servers mentioned above).
It is very possible that your change might already be in development or you missed something.
More information can be found at the wiki page Contributing
When a feature is introduced to replace or enhance existing functionality we might deprecate old functionality.
A deprecated method/class usually has a replacement mentioned in its documentation which should be switched to. Deprecated
functionality might or might not exist in the next minor release. (Hint: The minor version is the MM
of XX.MM.RR_BB
in our version format)
It is possible that some features are deprecated without replacement, in this case the functionality is no longer supported by either the JDA structure due to fundamental changes (for example automation of a feature) or due to discord API changes that cause it to be removed.
We highly recommend to discontinue usage of deprecated functionality and update by going through each minor release instead of jumping. For instance, when updating from version 3.3.0 to version 3.5.1 you should do the following:
- Update to
3.4.RR_BB
and check for deprecation, replace - Update to
3.5.1_BB
and check for deprecation, replace
The BB
indicates the build number specified in the release details.
The RR
in version 3.4.RR
should be replaced by the latest version that was published for 3.4
, you can find out which the latest
version was by looking at the release page
This project requires Java 8.
All dependencies are managed automatically by Gradle.
- NV Websocket Client
- Version: 2.5
- Github
- JCenter Repository
- OkHttp
- Version: 3.13.0
- Github
- JCenter Repository
- Apache Commons Collections4
- Version: 4.1
- Website
- JCenter Repository
- org.json
- Version: 20160810
- Github
- JCenter Repository
- Trove4j
- Version: 3.0.3
- BitBucket
- JCenter Repository
- slf4j-api
- Version: 1.7.25
- Website
- JCenter Repository
- opus-java
- Version: 1.0.4
- GitHub
- JCenter Repository
See also: https://discord.com/developers/docs/topics/community-resources#libraries