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Update wadinfo.txt #31

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Binary file added BIFF_FRAGGAR1.wad
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6 changes: 4 additions & 2 deletions README-THEME.md
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# Theme
## Biff Fraggar Themes
This file talks about how should you make your levels and what to include in them.
# Maps
- The progression of episode 1 will probably go like: Streets, gradually to an evil corporation's HQ. It happens in New York, in the winter.
- The enemies should start to not be humanoid when you enter the HQ portion of it (Around E1M4).
- Levels start and end with portals (look at E1M1's end for example).
- Levels start and end with portals if they don't end with a segway into the next level (look at E1M1's end for example).
# Monsters
- Monsters are going to be human around the first few levels of play. For instance, convicts with riflles and shotguns and scientists with volatile concoctions (to replace Serpentipedes).
2 changes: 1 addition & 1 deletion build.bat
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deutex\deutex.exe -doom deutex\freedoom -make BIFF_FRAGGAR1.wad
deutex\WINDOWS\deutex.exe -doom deutex\ -make BIFF_FRAGGAR1.wad
2 changes: 1 addition & 1 deletion build.sh
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#!/bin/sh

wine deutex/deutex.exe -doom deutex/freedoom -make BIFF_FRAGGAR1.wad
./deutex/LINUX/deutex -doom deutex/ -make BIFF_FRAGGAR1.wad
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1 change: 1 addition & 0 deletions deutex/NOTES.txt
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Biff Fraggar's DEUTEX uses MINIWAD by Fraggle for creating the base IWAD file.
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30 changes: 0 additions & 30 deletions deutex/freedoom/COPYING.txt

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