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blitzdoughnuts
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# Theme | ||
## Biff Fraggar Themes | ||
This file talks about how should you make your levels and what to include in them. | ||
# Maps | ||
- The progression of episode 1 will probably go like: Streets, gradually to an evil corporation's HQ. It happens in New York, in the winter. | ||
- The enemies should start to not be humanoid when you enter the HQ portion of it (Around E1M4). | ||
- Levels start and end with portals (look at E1M1's end for example). | ||
- Levels start and end with portals if they don't end with a segway into the next level (look at E1M1's end for example). | ||
# Monsters | ||
- Monsters are going to be human around the first few levels of play. For instance, convicts with riflles and shotguns and scientists with volatile concoctions (to replace Serpentipedes). |
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deutex\deutex.exe -doom deutex\freedoom -make BIFF_FRAGGAR1.wad | ||
deutex\WINDOWS\deutex.exe -doom deutex\ -make BIFF_FRAGGAR1.wad |
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#!/bin/sh | ||
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wine deutex/deutex.exe -doom deutex/freedoom -make BIFF_FRAGGAR1.wad | ||
./deutex/LINUX/deutex -doom deutex/ -make BIFF_FRAGGAR1.wad |
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Biff Fraggar's DEUTEX uses MINIWAD by Fraggle for creating the base IWAD file. |
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