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Partial V6 refactoring #37
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TheSleepyCraftsman
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Objectives.Research requirements in planets.js was causing a nullpointer error when attempting to complete stained mountains.
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Let me review this again. First time I have ever attempted to do a pull
request, etc.
1. Hmm. I thought I had fixed that. I know research objectives don't
work. Unlocks based on sectors should.
2. Compatibility with V6. Couldn't determine what the equivalent
parameter name should be.
3. I tend to agree. I only did this because of my limited experience
with javascript. I couldn't figure out how to reference something from
another file. Yes, I have no idea what I am doing.
4. IDE Settings I guess. I used JetBrains IntelliJ IDEA as my editor.
…On Mon, Mar 29, 2021, 10:44 AM TheSlaylord ***@***.***> wrote:
1. Sectors *mustn't* be always unlocked. It will be fixed immediately
once I find out how to add objectives.
2. Why did you remove some of turrets' properties?
3. I don't see any reasons to merge planet scripts to a single file.
4)* What is that .idea folder? (Just asking bc I have no clue what it
is)
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It's not perfect, but it appears to be working, including research points.
FYI:
Campaign progression doesn't work. Manually unlocked the maps. No clue how to refactor old zone content objectives to V6 rules.
Not all maps have been added to serpulo.js.