Skip to content

Sleitnick/RbxCameraShaker

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

RbxCameraShaker

RbxCameraShaker is a port of the free Unity3D EZ Camera Shake asset. The Unity3D asset had no licensing information, so I received written permission from the original authors of EZ Camera Shake to port their asset to Roblox.

This module is available from the Roblox library.

Purpose

RbxCameraShaker is a module that lets developers easily add realistic camera shake effects to Roblox games. The module is easy to use and performs well.

Basic Use

Simple example:

local function ShakeCamera(shakeCf)
	-- shakeCf: CFrame value that represents the offset to apply for shake effect.
	-- Apply the effect:
	camera.CFrame = camera.CFrame * shakeCf
end

-- Create CameraShaker instance:
local renderPriority = Enum.RenderPriority.Camera.Value + 1
local camShake = CameraShaker.new(renderPriority, ShakeCamera)

-- Start the instance:
camShake:Start()

-- Apply explosion shakes every 5 seconds:
while (true) do
	wait(5)
	camShake:Shake(CameraShaker.Presets.Explosion)
end

API

CameraShaker

Static Fields:

CameraShaker.CameraShakeInstance
CameraShaker.Presets

Constructor:

camShaker = CameraShaker.new(renderPriority, bindFunction)

Object Methods:

Method Description
camShaker:Start() Start the camera shaker
camShaker:Stop() Stop the camera shaker
camShaker:StopSustained([fadeOutTime]) Stop all sustained shakes
camShaker:Shake(shakeInstance) Apply the shake effect once
camShaker:ShakeSustain(shakeInstance) Apply the shake effect coninuously
camShaker:ShakeOnce(magnitude, roughness [, fadeInTime, fadeOutTime, posInfluence, rotInfluence]) Apply the custom shake effect once
camShaker:StartShake(magnitude, roughness [, fadeInTime, posInfluence, rotInfluence]) Apply the custom shake effect continuously

CameraShakeInstance

This is mostly used internally, but is still exposed for use.

Static Fields:

CameraShakeInstance.CameraShakeState
  - FadingIn
  - FadingOut
  - Sustained
  - Inactive

Constructor:

instance = CameraShakeInstance.new(magnitude, roughness, fadeInTime, fadeOutTime)

Object Methods:

Method Description
instance:UpdateShake(deltaTime) Update the shake
instance:StartFadeOut(fadeOutTime) Fade out effect
instance:StartFadeIn(fadeInTime) Fade in effect
instance:IsShaking() Returns true if shaking
instance:IsFadingOut() Returns true if fading out
instance:IsFadingIn() Returns true if fading in
instance:GetState() Returns the current CameraShakeState

CameraShakePresets

Preset Description Ideal Type
Bump A high-magnitude, short, yet smooth shake Once
Explosion An intense & rough shake Once
Earthquake Continuous, rough shake Sustained
BadTrip Bizarre shake with high magnitude & low roughness Sustained
HandheldCamera A subtle, slow shake Sustained
Vibration Rough but low magnitude Sustained
RoughDriving Slightly rough and medium magnitude Sustained

These presets are easy to modify and use. For an example of using one of the presets, look at the Basic Use section.

About

Camera shake effects for Roblox games

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages