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feat: updates via websockets #3
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Here is a POC I made with a modified version of the mlogjs web editor websockets_demo.mp4 |
This change greatly reduces the likelyhood of the websocket server not being closed properly when the game is closed
This reverts commit 737d963.
This is the recommended way to define the config screen of a mod
This change updates the config page to let users set the websocket server's port and restart it, as well as restoring mod options to their defaults
This event is fired by the game before it is closed, this allows the mod to clean up the used resources in a much more consistent way.
The pull request is pretty much done, but both the korean and english bundles require some attention, one needs to be updated and the other needs to be checked to see if it is clear and concise enough. |
thanks for your contribution! i'll test PR build mod today and merge it. @JeanJPNM |
@JeanJPNM is your demo released already? i cannot test on your unreleased mlogjs web editor |
You have to go to the pull request's preview link: https://deploy-preview-221--mlogjs.netlify.app/editor.html |
it works on my machine too. thanks for your contribution very much. the PR will be merged. |
Implements update functionality via a websocket connection.
Closes #2.
Todo: