Lightweight library to interfere with windows kernel written in .net 6
- Binaries Reading in big endian (see
WinMemory\WinMemoryReader.cs
) - Binaries Reading in litle endian (see
WinMemory\WinMemoryReader.cs
) - Binaries Writing in big endian (see
WinMemory\WinMemoryWriter.cs
) - Binaries Writing in little endian (see
WinMemory\WinMemoryWriter.cs
) - Native dll injection (see
WinProcess\WinProcess.cs
) for x86 and x64 processes
var dllPath = "path_to_my_dll";
var targetedProcessName = "process_name";
var process = Process.GetProcesses().FirstOrDefault(x => x.ProcessName == targetedProcessName);
using WinProcess winProcess = new(process);
Console.WriteLine(winProcess.InjectDll(dllPath)? "Injectaion dll succeed" : "An error has occured during the dll injection.");
var process = Process.GetProcesses().FirstOrDefault(x => x.ProcessName == "ac_client"); /* assault_cube.exe x86 */
using WinProcess winProcess = new(process);
var processModule = winProcess.FetchProcessModule("ac_client.exe");
IntPtr playerPtr = new(winProcess.ProcessReader.ReadInt32(processModule.BaseAddress + 0x10F4F4, EndiannessEnum.LittleEndian));
var playerHealth = winProcess.ProcessReader.ReadInt32(playerPtr + 0xF8, EndiannessEnum.LittleEndian);
var playerAmmo = winProcess.ProcessReader.ReadInt32(playerPtr + 0x150, EndiannessEnum.LittleEndian);
var playerPosX = winProcess.ProcessReader.ReadFloat(playerPtr + 0x4, EndiannessEnum.LittleEndian);
var playerPosY = winProcess.ProcessReader.ReadFloat(playerPtr + 0x8, EndiannessEnum.LittleEndian);
var playerPosZ = winProcess.ProcessReader.ReadFloat(playerPtr + 0xC, EndiannessEnum.LittleEndian);
playerHealth = 5000;
playerAmmo = 999;
playerPosX = 200.05f;
playerPosY = 180.541f;
playerPosZ = 400.00f;
winProcess.ProcessWriter.WriteInt32(playerPtr + 0xF8, playerHealth, EndiannessEnum.LittleEndian);
winProcess.ProcessWriter.WriteInt32(playerPtr + 0x150, playerAmmo, EndiannessEnum.LittleEndian);
winProcess.ProcessWriter.WriteFloat(playerPtr + 0x4, playerPosX, EndiannessEnum.LittleEndian);
winProcess.ProcessWriter.WriteFloat(playerPtr + 0x8, playerPosY, EndiannessEnum.LittleEndian);
winProcess.ProcessWriter.WriteFloat(playerPtr + 0xC, playerPosZ, EndiannessEnum.LittleEndian);