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#include <list> | ||
#include <map> | ||
#include <iostream> | ||
#include <cstdint> | ||
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namespace Mysql | ||
{ | ||
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#pragma once | ||
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#include <string> | ||
#include <cstdint> | ||
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namespace Sapphire::Common::Util | ||
{ | ||
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// This is an automatically generated C++ script template | ||
// Content needs to be added by hand to make it function | ||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/ | ||
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#include "Manager/EventMgr.h" | ||
#include <Actor/Player.h> | ||
#include <ScriptObject.h> | ||
#include <Service.h> | ||
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// Quest Script: ClsCnj998_00133 | ||
// Quest Name: Way of the Conjurer | ||
// Quest ID: 65669 | ||
// Start NPC: 1000323 (Madelle) | ||
// End NPC: 1000692 (E-Sumi-Yan) | ||
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using namespace Sapphire; | ||
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class ClsCnj998 : public Sapphire::ScriptAPI::QuestScript | ||
{ | ||
private: | ||
// Basic quest information | ||
// Quest vars / flags used | ||
// UI8AL | ||
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000692 | ||
// Steps in this quest ( 0 is before accepting, | ||
// 1 is first, 255 means ready for turning it in | ||
enum Sequence : uint8_t | ||
{ | ||
Seq0 = 0, | ||
SeqFinish = 255, | ||
}; | ||
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// Entities found in the script data of the quest | ||
static constexpr auto Actor0 = 1000323;// Madelle ( Pos: -234.028000 -4.000220 -11.062800 Teri: 133 ) | ||
static constexpr auto Actor1 = 1000692;// E-sumi-yan ( Pos: -258.808014 -5.773500 -27.237400 Teri: 133 ) | ||
static constexpr auto Classjob = 6; | ||
static constexpr auto GearsetUnlock = 1905; | ||
static constexpr auto LogmessageMonsterNotePageUnlock = 1009; | ||
static constexpr auto UnlockImageClassCnj = 25; | ||
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public: | ||
ClsCnj998() : Sapphire::ScriptAPI::QuestScript( 65669 ){}; | ||
~ClsCnj998() = default; | ||
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////////////////////////////////////////////////////////////////////// | ||
// Event Handlers | ||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override | ||
{ | ||
switch( actorId ) | ||
{ | ||
case Actor0: | ||
{ | ||
if( quest.getSeq() == Seq0 ) | ||
Scene00000( quest, player ); | ||
break; | ||
} | ||
case Actor1: | ||
{ | ||
if( quest.getSeq() == SeqFinish ) | ||
Scene00001( quest, player ); | ||
break; | ||
} | ||
} | ||
} | ||
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private: | ||
////////////////////////////////////////////////////////////////////// | ||
// Available Scenes in this quest, not necessarly all are used | ||
////////////////////////////////////////////////////////////////////// | ||
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void Scene00000( World::Quest& quest, Entity::Player& player ) | ||
{ | ||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj998::Scene00000Return ) ); | ||
} | ||
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) | ||
{ | ||
if( result.getResult( 0 ) == 1 )// accept quest | ||
{ | ||
quest.setSeq( SeqFinish ); | ||
} | ||
} | ||
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////////////////////////////////////////////////////////////////////// | ||
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void Scene00001( World::Quest& quest, Entity::Player& player ) | ||
{ | ||
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj998::Scene00001Return ) ); | ||
} | ||
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) | ||
{ | ||
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if( result.getResult( 0 ) == 1 ) | ||
{ | ||
player.finishQuest( getId() ); | ||
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Conjurer ); | ||
player.addGearSet(); | ||
} | ||
} | ||
}; | ||
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EXPOSE_SCRIPT( ClsCnj998 ); |
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// This is an automatically generated C++ script template | ||
// Content needs to be added by hand to make it function | ||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/ | ||
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#include "Manager/EventMgr.h" | ||
#include <Actor/Player.h> | ||
#include <ScriptObject.h> | ||
#include <Service.h> | ||
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// Quest Script: ClsCnj999_00182 | ||
// Quest Name: So You Want to Be a Conjurer | ||
// Quest ID: 65718 | ||
// Start NPC: 1000323 (Madelle) | ||
// End NPC: 1000323 (Madelle) | ||
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using namespace Sapphire; | ||
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class ClsCnj999 : public Sapphire::ScriptAPI::QuestScript | ||
{ | ||
private: | ||
// Basic quest information | ||
// Quest vars / flags used | ||
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// Steps in this quest ( 0 is before accepting, | ||
// 1 is first, 255 means ready for turning it in | ||
enum Sequence : uint8_t | ||
{ | ||
}; | ||
static constexpr auto Actor0 = 1000323; | ||
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// Entities found in the script data of the quest | ||
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public: | ||
ClsCnj999() : Sapphire::ScriptAPI::QuestScript( 65718 ){}; | ||
~ClsCnj999() = default; | ||
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////////////////////////////////////////////////////////////////////// | ||
// Event Handlers | ||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override | ||
{ | ||
switch( actorId ) | ||
{ | ||
case Actor0: | ||
{ | ||
Scene00000( quest, player ); | ||
break; | ||
} | ||
} | ||
} | ||
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private: | ||
////////////////////////////////////////////////////////////////////// | ||
// Available Scenes in this quest, not necessarly all are used | ||
////////////////////////////////////////////////////////////////////// | ||
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void Scene00000( World::Quest& quest, Entity::Player& player ) | ||
{ | ||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj999::Scene00000Return ) ); | ||
} | ||
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) | ||
{ | ||
if( result.getResult( 0 ) == 1 ) | ||
{ | ||
player.finishQuest( getId(), 0 ); | ||
} | ||
} | ||
}; | ||
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EXPOSE_SCRIPT( ClsCnj999 ); |
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