SRB2Kart v1.0.4
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Major changes:
- Added a ping display in the lower-right hand corner of the screen that's on by default
- Fixed the game not being properly marked as modified when loading addons from the command line
- Up to 128 characters can now be loaded, up from 64
- The field of view can now be adjusted with the
fov
console variable - Added the ability to set a password for joining a server
- Game speed is now displayed on the in-game server browser for Race servers
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Map changes:
- Strengthened offroad in sections of Green Hills, Sonic Speedway, Sunbeam Paradise, Megablock Castle, Blue Mountain, Barren Badlands, CK Cloud Tops 2, and SM Special Stage 3
- Extended the finish line on Paradise Hill, Misty Maze, Midnight Channel, Cloud Cradle K, and Aurora Atoll
- Daytona Speedway: Raised guard walls
- Grand Metropolis: Completely removed the building skip
- Megablock Castle: Fixed a lap exploit
- Sapphire Coast: Checkpoint adjustment to fix players spawning in the cliff of the thin bridge shortcut
- Casino Resort: Fixed wall scrolling textures
- Misty Maze: Fixed boundary bricks around the finish line causing players to get stuck in off-road
- Donut Plains 1: Fixed layering issues with players and off-road grass
- Black Bliss: New Hell map, replacing CNR Townsville Raceway
- Blue Mountain Classic: Changed the level select picture
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Item changes:
- Fix item toggle menu disabling the wrong items when used
- Fixed Orbinaut*4 and Jawz*2 not appearing in the item rotation
- Fixed many power items disappearing from the rotation in 9P+ races
- Fixed drift sparks not generating on offroad when using an item that negates offroad's effect
- Using a Sneaker now cuts your flashing invincibility short
- Added a possible fix for synch failures related to using Shrink
- Shrink timer is now a consistent 20 seconds long
- Prevent certain items from being rolled for the first 30 seconds of a race
- Adjusted Mine: increased startup time, greatly increased startup time when dropping mines, reduced the explosion radius, removed automatic explosion after a certain time, and punt mines that have not activated yet on collision instead of exploding immediately
- Fixed Hyudoro being tangible to Jawz and Orbinauts
- Only allow one Hyudoro to be rolled every five seconds
- Added the ability to cancel Grow early by holding the item button
- SFX now plays when sniping someone with a throwable item
- SPB Rush odds are not affected by player count
- Reticule is displayed on minimap while SPB is out
- Removed limit on how many players can simultaneously have invincibility or grow
- Make thunder shield explosion radius properly adjust to map scale
- Prevent players from stacking multiple thunder shields in their item box
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Modding changes:
- Added
player.splitscreenplayer
variable for determining if a player is a splitscreen player 2/3/4 - Added
cmd.latency
variable for reading how many frames of latency a player has
- Added
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Other gameplay changes
- Greatly improved anti-gravity support
- Fixed various issues related to player collisions causing absurd thrusts
- Fixed an issue with latency detection that would occasionally cause steering problems
- Adjusted speed requirements for water skipping
- Adjust vertical launch momentum underwater in various cases
- 2P splitscreen now uses an FOV adjustment for better consistency with other view mode cameras
- Simplified various explosion effects to improve framerate
- Fixed occasional bonks on staircases
- Added a bunch of new player colors and modified some old ones
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Crash/freeze fixes:
- Fixed occasional crash in Daytona Speedway and other maps from drawing papersprites
- Fixed Linux builds hanging after 34 hours of continuous runtime
- Fixed memory leaks leading to potential crashes when sitting on certain menus for an extended period of time
- Fixed server crash when receiving a join request while playing certain maps from PK3 addons
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Misc changes:
- Gave FPS display a smaller font
- Improved ping limit detection
- Fixed arrows indicating chat can be scrolled not appearing
- Fixed full servers at maximum player counts not showing up on the master server or responding to join requests
- Added toggles for various behaviors on losing game focus
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Bonuschars updates:
- Added Cream, by Virt
- Added NiGHTS, by Mr. McScrewup
- Added Beat, by Ezo
- Added Kiryu, by LJStar
- Added Ulala, by zxyspku and LJStar
- Added Ray, by Voltrix
- Added Chaos Zero, by 1-Up Mason
- Updated sprites for AiAi, E-102 Gamma, Espio, and Wonder Boy
- Replaced sprites for Rouge and Shadow
- Adjusted Rouge's stats