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qb-vehicleshop

Test Drives:

  • Configurable time
  • Returns player once time is up
  • Can't take out more than one vehicle

Financing:

  • Configurable down payment
  • Configurable maximum payments
  • Configurable commission amount for private dealerships
  • Checks for payments due on player join and updates times on player logout or quit

Shops:

  • Lock to a specific job
  • Commission paid to sales person for private dealer
  • Create as many as desired with easy polyzone creation
  • Vehicle sale amount gets deposited into the cardealer society fund for private dealer

Planned Updates

  • QB-Phone support to make payments

Preview header when near a vehicle at the public dealership:

image

After pressing the focus key and selecting the preview header (default: LEFT ALT)

image

Configurable test drive times that automatically return the player 20211025160757_1

Vehicle purchasing 20211025160853_1

Private job-based dealership menu (works off closest player)

image

Financing a vehicle with configurable max payment amount and minimum downpayment percentage image

Financing preview header

image

Finance vehicle list

image

Make a payment or pay off vehicle in full

image

Dependencies:

PolyZone

qb-menu

qb-input

Config = {}
Config.UsingTarget = false -- If you are using qb-target (uses entity zones to target vehicles)
Config.Commission = 0.10 -- Percent that goes to sales person from a full car sale - default 10%
Config.FinanceCommission = 0.05 -- Percent that goes to sales person from a finance sale - default 5%
Config.FinanceZone = vector3(-29.53, -1103.67, 26.42) -- Where the finance menu is located
Config.PaymentWarning = 10 -- time in minutes that player has to make payment before repo - default 10
Config.PaymentInterval = 24 -- time in hours between payment being due - default 24
Config.MinimumDown = 10 -- minimum percentage allowed down - default 10
Config.MaximumPayments = 24 -- maximum payments allowed - default 24
Config.Shops = {
    ['pdm'] = {
        ['Type'] = 'free-use',  -- no player interaction is required to purchase a car
        ['Zone'] = {
            ['Shape'] = { --polygon that surrounds the shop
                vector2(-56.727394104004, -1086.2325439453),
                vector2(-60.612808227539, -1096.7795410156),
                vector2(-58.26834487915, -1100.572265625),
                vector2(-35.927803039551, -1109.0034179688),
                vector2(-34.427627563477, -1108.5111083984),
                vector2(-32.02657699585, -1101.5877685547),
                vector2(-33.342102050781, -1101.0377197266),
                vector2(-31.292987823486, -1095.3717041016)
            },
            ['minZ'] = 25.0,  -- min height of the shop zone
            ['maxZ'] = 28.0  -- max height of the shop zone
        },
        ['Job'] = 'none', -- Name of job or none
        ['ShopLabel'] = 'Premium Deluxe Motorsport', -- Blip name
        ['Categories'] = { -- Categories available to browse
            ['sportsclassics'] = 'Sports Classics',
            ['sedans'] = 'Sedans',
            ['coupes'] = 'Coupes',
            ['suvs'] = 'SUVs',
            ['offroad'] = 'Offroad',
            ['muscle'] = 'Muscle',
            ['compacts'] = 'Compacts',
            ['motorcycles'] = 'Motorcycles',
            ['vans'] = 'Vans'
        },
        ['TestDriveTimeLimit'] = 0.5, -- Time in minutes until the vehicle gets deleted - default 0.5 (30 seconds)
        ['Location'] = vector3(-45.67, -1098.34, 26.42), -- Blip Location
        ['ReturnLocation'] = vector3(-44.74, -1082.58, 26.68), -- Location to return vehicle, only enables if the vehicleshop has a job owned
        ['VehicleSpawn'] = vector4(-56.79, -1109.85, 26.43, 71.5), -- Spawn location when vehicle is bought
        ['ShowroomVehicles'] = {
            [1] = {
                coords = vector4(-45.65, -1093.66, 25.44, 69.5), -- where the vehicle will spawn on display
                defaultVehicle = 'adder', -- Default display vehicle
                chosenVehicle = 'adder', -- Same as default but is dynamically changed when swapping vehicles
            },
            [2] = {
                coords = vector4(-48.27, -1101.86, 25.44, 294.5),
                defaultVehicle = 'schafter2',
                chosenVehicle = 'schafter2',
            },
            [3] = {
                coords = vector4(-39.6, -1096.01, 25.44, 66.5),
                defaultVehicle = 'comet2',
                chosenVehicle = 'comet2',
            },
            [4] = {
                coords = vector4(-51.21, -1096.77, 25.44, 254.5),
                defaultVehicle = 'vigero',
                chosenVehicle = 'vigero',
            },
            [5] = {
                coords = vector4(-40.18, -1104.13, 25.44, 338.5),
                defaultVehicle = 't20',
                chosenVehicle = 't20',
            },
            [6] = {
                coords = vector4(-43.31, -1099.02, 25.44, 52.5),
                defaultVehicle = 'bati',
                chosenVehicle = 'bati',
            },
            [7] = {
                coords = vector4(-50.66, -1093.05, 25.44, 222.5),
                defaultVehicle = 'bati',
                chosenVehicle = 'bati',
            },
            [8] = {
                coords = vector4(-44.28, -1102.47, 25.44, 298.5),
                defaultVehicle = 'bati',
                chosenVehicle = 'bati',
            }
        },
    },
    ['luxury'] = {
        ['Type'] = 'managed',  -- meaning a real player has to sell the car
        ['Zone'] = {
            ['Shape'] = {
                vector2(-81.724754333496, 72.436462402344),
                vector2(-60.159938812256, 60.576206207275),
                vector2(-55.763122558594, 61.749210357666),
                vector2(-52.965869903564, 69.869110107422),
                vector2(-50.352680206299, 75.886123657227),
                vector2(-61.261016845703, 81.564918518066),
                vector2(-63.812171936035, 75.633102416992),
                vector2(-76.546226501465, 81.189826965332)
            },
            ['minZ'] = 69.0,
            ['maxZ'] = 76.0
        },
        ['Job'] = 'cardealer', -- Name of job or none
        ['ShopLabel'] = 'Luxury Vehicle Shop',
        ['Categories'] = {
            ['super'] = 'Super',
            ['sports'] = 'Sports'
        },
        ['TestDriveTimeLimit'] = 0.5,
        ['Location'] = vector3(-63.59, 68.25, 73.06),
        ['ReturnLocation'] = vector3(-65.05, 81.23, 71.16),
        ['VehicleSpawn'] = vector4(-71.13, 84.04, 71.09, 65.23),
        ['ShowroomVehicles'] = {
            [1] = {
                coords = vector4(-75.96, 74.78, 70.90, 221.69),
                defaultVehicle = 'italirsx',
                chosenVehicle = 'italirsx',
            },
            [2] = {
                coords = vector4(-66.52, 74.33, 70.65, 188.03),
                defaultVehicle = 'italigtb',
                chosenVehicle = 'italigtb',
            },
            [3] = {
                coords = vector4(-71.83, 68.60, 70.75, 276.57),
                defaultVehicle = 'nero',
                chosenVehicle = 'nero',
            },
            [4] = {
                coords = vector4(-59.95, 68.61, 70.85, 181.44),
                defaultVehicle = 'comet2',
                chosenVehicle = 'comet2',
            }
        }
    } -- Add your next table under this comma
}

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

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Script For Buying Vehicles Used With QB-Core πŸš—

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