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Refactore/bbt position control #1403
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Commits on Jun 22, 2022
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Remove old path planning and tracking
Since BBT was implemented there was a lot of dead code in the repo. Note that method setRobotPositions was not removed yet. Removing it causes linking issues (wtf?)
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- Since old collision detector is removed, world objects can be renamed to collision detector (a way better name imho) - Collision Detector now precomputes the positions of all robots at the start of each tick, to (theoretically) save time when performing collision checks (lookup vs computation) Next the Position Control has to be refactored!
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Refactor path planning and path tracking
There are 2 main reasons for this change: 1) The previous path planning was slow 2) The previous implementation was spaghetti The new implementation speeds up the position control significantly (60 ticks per second with -0g) All the details are recorded in docstrings, but main idea of the new implementation was to separate better separate concerts(path tracking x path planning x position control). For example path tracking is now stateful and there is instance for each robot separately.
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Commits on Jun 23, 2022
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Commits on Jun 24, 2022
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Refactor trackPathForwardAngle
Small change to remove unnecessary variable
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