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Update CHANGELOG and README
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Bruce Cherniak committed Jul 31, 2024
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26 changes: 26 additions & 0 deletions CHANGELOG.md
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- Compatible with OSPRay release v3.2.0

- Features and Improvements
- Add support for new OSPRay functionality:<br>
- Blue noise sampling enabled through setting `accumLimit`
- Tonemapper post-process adjustments without re-rendering
- OpenImageDenoise quality settings and denoise alpha channel through UI and
new command line parameters:
- "--denoiseQuality" {low, medium, high} sets the final frame quality
- "--denoiseAlpha" enables denoising the alpha channel
- Half-float texture format supported for EXR textures
- Support for new OSPRay param `limitIndirectLightSamples` optimization
which limits the number of light samples after the first non-specular
(i.e., diffuse and glossy) bounce to at most one.
- Added glTF importer support for EXT_mesh_gpu_instancing to allow loading of
highly instanced scenes.
<br><br>

- Cleanup and bug fixes:
- Fixes for glTF PBR materials:<br>
- normal channel, previously used default normal
that affects all layers, including coat. Now baseNormal and coatNormal
are considered separately.
- `sheenColorTexture` parameter was not applied correctly
- Removed `thicknessTexture` from KHR_materials_volume to allow ray-depth
to determine thickness.
- Fix verify install condition to report ospInit errors correctly
- Update 3rd party dependencies

### Changes in OSPRay Studio v1.0.0

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# OSPRay Studio

This is release v1.1.0 (devel) of Intel® OSPRay Studio. It is released under the
This is release v1.1.0 of Intel® OSPRay Studio. It is released under the
Apache 2.0 license.

Visit [**OSPRay Studio**](http://www.ospray.org/ospray_studio)
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### Required dependencies

- [CMake](https://www.cmake.org) (v3.15+) and any C++14 compiler
- Intel [OSPRay](https://www.github.com/ospray/ospray) (v3.1.0) and its
- Intel [OSPRay](https://www.github.com/ospray/ospray) (v3.2.0) and its
dependencies - OSPRay Studio builds on top of OSPRay. Instructions on
building OSPRay are provided
[here](http://www.ospray.org/downloads.html#building-and-finding-ospray).
OSPRay and OSPRay Studio have the following common dependencies which Studio
can hence leverage from an OSPRay build.
- Intel Rendering Toolkit common library
[rkcommon](https://www.github.com/ospray/rkcommon) (v1.13.0)
[rkcommon](https://www.github.com/ospray/rkcommon) (v1.14.0)
- Intel [Threading Building Blocks](https://www.threadingbuildingblocks.org/)
- OpenGL and [GLFW](https://www.glfw.org) (v3.3.9) - for the windowing environment
- OpenGL and [GLFW](https://www.glfw.org) (v3.3.10) - for the windowing environment


### Optional Dependencies

- Intel [Open Image Denoise](https://openimagedenoise.github.io) - (v2.2.0 or
- Intel [Open Image Denoise](https://openimagedenoise.github.io) - (v2.3.0 or
newer) for denoising frames. To use with OSPRay Studio, OSPRay must be built
with `-DBUILD_OIDN=ON` in CMake.
- [OpenVDB](https://www.openvdb.org/) to support loading VDB formatted volume files.
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