Update for breaking SDL API changes #39
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name: Build Sample | |
on: [push, pull_request] | |
jobs: | |
build-win: | |
name: Build for Windows | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x64, ARM64] | |
target: [Windows, WindowsStore] | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Configure | |
run: cmake -DCMAKE_SYSTEM_NAME=${{ matrix.target }} -DCMAKE_SYSTEM_VERSION="10.0" -A${{ matrix.arch }} -S . -B build | |
- name: Build | |
run: cmake --build build --target sdl-min --config Release | |
- name: Upload Build | |
uses: actions/upload-artifact@v4 | |
if: ${{ matrix.target != 'WindowsStore' }} | |
with: | |
name: sdl-min-${{ matrix.target }}-${{ matrix.arch }} | |
path: | | |
build/Release/*.exe | |
build/Release/*.dll | |
build-mac: | |
name: Build for Apple | |
runs-on: macos-14 | |
strategy: | |
fail-fast: false | |
matrix: | |
target: [iOS, tvOS, visionOS, ''] | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup Xcode version | |
uses: maxim-lobanov/setup-xcode@v1.6.0 | |
with: | |
xcode-version: "15.2" | |
- name: Configure | |
run: cmake -G "Xcode" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO -DCMAKE_SYSTEM_NAME=${{ matrix.target }} -DSDL_STATIC=ON -DSDL_SHARED=OFF -S . -B build | |
- name: Build | |
run: cmake --build build --target install --config Release | |
- name: Create DMG | |
run: | | |
cd build | |
hdiutil create -size 2g -srcfolder release -volname sdl_min_apple_${{ matrix.target }} sdl_min_apple_${{ matrix.target }}.dmg | |
- name: Upload Build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: sdl-min-apple-${{ matrix.target }} | |
path: build/*.dmg |