Skip to content
This repository has been archived by the owner on Jun 12, 2024. It is now read-only.
RTMecha edited this page May 10, 2023 · 1 revision

Welcome to the EditorManagement wiki!

Here you'll get to learn all of the features contained in this mod. But before all that, what is this mod?

This is a BepInEx (5.4.21) mod for the Unity-made game Project Arrhythmia (Legacy / 20.4.4 / 4.1.16) that aims to improve its level editor with a ton of new features that expand the original game's capabilities. It doesn't just improve the editor, however. It also adds some features that apply to other stuff in the game.

EditorManagement began development around the 3rd of December, 2022 with the initial feature of modifying the autosave count. There were already plans of increasing specific editor limits like editor layer and object render depth. However before that there was a few other smaller mods that I had made such as EventsPlus, CursorColor and NoAutokillSelectable that were eventually merged with EditorManagement. There were many goals of the mod, some I didn't even realized I wanted to do until I figured out I could do it.

Clone this wiki locally