Releases: PurdueSIGGD/Lumina
Lumina v0.4.0
Fixed armor getting huge stats increases when upgraded
Added a light source to the main menu player
Fixed opening dungeons far away
Fixed sprinting aimation being stuck when opening doors
Made mouse less sensitive, and lowered camera animations
Also added some sprites for the config menu
Lumina v0.3.0
Made skeletons harder
Fixed skeelton animation transitions
fixed bat collider and spawning
fixed dungeon collisions letting bats get outside
removed chandelier collision that annoyed enemies
Magic now has potency and damage
Made description panels stop moving around
Attempt to fix inventory duplication issues
Made overlay screens larger
New icon for lightning
New way organizing multiple items, should prevent duplicate items from showing
Fixed an issue with tier 1 skelebros being quiet
Gave darklings a closer hit range
Fixed a bug with picking up arrows
Begrudgingly turned island 1 music back on
Lumina Pre-Release
First public release of Lumina using the Github release system
For the bug hunt on 10/21/17