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CivVoxelMap

This is a 'fork' of VoxelMap for 1.21.1 that's CivMC legal.

Changes

  • CivMC bans Cave Mode outside the Nether so is now disabled by default. Also added a warning to the option button of the feature's illegality.

  • CivMC bans reading entity equipment so player and mob helmets no longer appear in radar by default. Also added a warning to the option buttons of the feature's illegality.

  • CivMC bans reading entity elevation so players and mobs are no longer darkened or faded by how far above or below they are from you. Also added a warning to the option button of the feature's illegality.

  • Added a fair-play option to disable seeing crouched entities in your radar.

  • Added a fair-play option to disable seeing invisible entities in your radar.

  • Specific player/mob radar options now have their own screens, just click the cog icon.

  • Prevents VoxelMap rendering its smaller/pixelated waypoint icons.

  • Allows players to ESC out of choosing waypoint colours and icons.

  • Entities on radar are now ordered by default with the following priority: players > hostiles > other.

  • Fixes chat-waypoint errors resulting from chat replaying or other mods which print waypoints to the chat before VoxelMap is ready to receive them.

  • Fixes VoxelMap command errors related to signed command arguments.

Requirements

  • Fabric Loader: 0.16.2 (or newer)
  • Fabric API: 0.102.1+1.21.1 (or newer)

Recommended

Having issues?

  • Are you using the latest version? If not, it's possible that the issue has already been fixed.

  • Is there already a Github Issue for this problem? Check here.

  • Otherwise, feel free to open an issue.