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- added password dialog for private servers
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- connecting to Toxikk matches by using Win32 messages instead of steam://connect/ (workaround for incorrect "server is full" Popups)
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PredatH0r committed Jun 18, 2015
1 parent 2da8808 commit 9a2defd
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Showing 18 changed files with 1,582 additions and 128 deletions.
13 changes: 10 additions & 3 deletions ServerBrowser/GameExtension.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using DevExpress.Data;
using System.Diagnostics;
using DevExpress.Data;
using DevExpress.Utils;
using DevExpress.XtraGrid.Columns;
using DevExpress.XtraGrid.Views.Grid;
Expand All @@ -12,14 +13,14 @@ public class GameExtension
{
public GameExtension()
{
this.SupportsRules = true;
this.SupportsRulesQuery = true;
}

/// <summary>
/// Returns information whether the game servers of this particular game are expected to reply to AS2_GETRULES queries.
/// For games which don't, this should be overridden to return false, otherwise all servers will have a "timeout" status.
/// </summary>
public bool SupportsRules { get; protected set; }
public bool SupportsRulesQuery { get; protected set; }

/// <summary>
/// Allows server list columns to be customized for specific games.
Expand All @@ -41,6 +42,12 @@ public virtual object GetCellValue(ServerRow row, string fieldName)
return row.GetRule(fieldName);
}

public virtual bool Connect(ServerRow server, string password)
{
var proc = Process.Start("steam://connect/" + server.EndPoint + (string.IsNullOrEmpty(password) ? "" : "/" + password + "/"));
return proc != null;
}

/// <summary>
/// Utility method for derived classes to add game specific GridColumns to the server list
/// </summary>
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67 changes: 67 additions & 0 deletions ServerBrowser/KeyBindForm.Designer.cs

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39 changes: 39 additions & 0 deletions ServerBrowser/KeyBindForm.cs
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@@ -0,0 +1,39 @@
using System.Windows.Forms;
using DevExpress.XtraEditors;

namespace ServerBrowser
{
public partial class KeyBindForm : XtraForm, IMessageFilter
{
public KeyBindForm(string message)
{
InitializeComponent();
this.labelControl1.Text = message;
Application.AddMessageFilter(this);
}

protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
Application.RemoveMessageFilter(this);
base.Dispose(disposing);
}


public Keys Key { get; private set; }

bool IMessageFilter.PreFilterMessage(ref Message msg)
{
if (msg.Msg == Win32.WM_KEYDOWN)
{
Key = (Keys)msg.WParam;
this.DialogResult = DialogResult.OK;
return true;
}
return false;
}
}
}
120 changes: 120 additions & 0 deletions ServerBrowser/KeyBindForm.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
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<xsd:element name="assembly">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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</root>
128 changes: 128 additions & 0 deletions ServerBrowser/PasswordForm.Designer.cs

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