Block Damage #803
Labels
design principles
Not really a fixable issue, but some game design principles that I plan to follow.
engine
experimental
a feature or idea that will require lots of experimentation
gameplay
terrain
undecided
a final decision has not been made whether or how this enhancement should be implemented
Milestone
Block damage is a mechanic that I've not seen a single voxel sandbox have, and I think it could mix well with Cubyz.
Basically, every block in Cubyz has 255 health, which means it can be stored as an 8-bit value. Once it hits 0, the block will break. Every block also has a different hardness value, which is referenced from the zig.zon when said block is damaged (think of it as the block's defense.) Blocks can regenerate over time via random ticks (#77), or alternative methods can be used to repair them, such as mortaring or using a magic spell.
Pros of having block damage:
Cons of having block damage:
Related issues:
The text was updated successfully, but these errors were encountered: