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Fixed save-persisting NPCs being invisible and still alive if a save was loaded shortly after their death.
Slightly improved error reporting when a YouTube URL is invalid in OBS.
Hopeful fix for some operating systems not being able to find the Half-Life 2 installation.
Fixed text showing active effects sometimes flickering, and it now renders better.
Fixed chaos bar flickering and being 1 pixel wide when chaos convar was 0.
Fixed shuffle mode locking up the game when stream voting was on.
Shuffle mode should experience less hitching when picking the next effect.
Fixed minor issue where the first effect in the internal list of effects would be slightly too common and the last effect would be slightly too rare.
Removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway.
Game
Added acid antlions, cavern antlion guards, antlion grubs, advisors, fast zombie torsos, the autogun, hunters, Dr. Magnusson, and the jalopy to Half-Life 2 and Episode One Chaos, and added zombines to Half-Life 2 Chaos. The effects Spawn Random NPC, Spawn Random Vehicle, Spawn Mounted Gun, and Left 4 Dead have been updated so that they can spawn all of these things in all 3 mods. As of this update, the only effect with any sort of mod-based restriction is Play Random Song.
Fixed Episode Two compass HUD element being positioned wrong.
Fully unlocked fov_desired and increased maximum in slider to 105.
Fixed issue where a melee attack from a combine soldier or any NPC with a crowbar would get interrupted by damage, which would just cause them to start trying to swing again and usually never successfully attack. The swing animation will no longer be interrupted.
Fixed logos for Episode One and Two being HALF-LIFE'.
Added SLAMs as a weapon that can be obtained through Give Random Weapon and Give All Weapons.
Fixed spawning with no items on d2_prison_05 (last map of Nova Prospekt).
Fixed spawning with no items and in the wrong place on d2_coast_08 (under bridge in Highway 17).
Fixed Gman being below the deck in d1_canals_06.
Fixed HL2 intro credits being too small to read.
Fixed suppression device being unable to damage scripted targets.
Added back /custom/ folder support, which is standard for Half-Life 2.
Made "can't use" sound quieter so Grabby isn't so annoying.
weapon_cubemap has been made to function as a regular weapon would in all aspects, including switching and dropping working more like how they should.
Buffed NPC crowbar damage from 5 to 10.
All advisors seen on monitors in Half-Life 2 and Episode One now use the newer advisor model.
Made credits for Episode One and Two actually their credits instead of copies of Half-Life 2's.
Made Episode Two Chaos logo be lower down in the main menu/pause menu, in line with the ones for Half-Life 2 and Episode One Chaos.
Fixed Gman being unable to move in ep2_outland_10 (White Forest Inn).
Fixed Gman appearing to be too tall (actually just floating a bit) in his Episode Two cutscene.
It's not clear if these two Gman issues existed in previous releases.
Effects
Spawn Random NPC: APC will now chase the player.
Grenade Guns: Vehicles will no longer do the automatic aiming up to account for gravity, which only NPCs are meant to do.
You Teleport?: Large flying NPCs now teleport.
Give Random Weapon: Orbs (weapon_cubemap) can now be obtained.
World of Fear: Citizens and Barney will use rarely-seen fearful animations.
Grabby: Now spams as fast as possible.
Spawn Random Vehicle: Vehicle size now matches player size.
Left 4 Dead: Slightly improved effect's understanding of what places are visible for Left 4 Dead 2.