[Minor] Customizing bridge fall damageFalling down damage #1421
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Units falling from destroyed bridges were always bound to die. This can now be improved by preventing death by customizing the damage taken when falling.
In rulesmd.in:
[SOMETECHNO] ; TechnoType
FallingDownDamage=1.0 ; double
FallingDownDamage.Water= ; double, default is FallingDownDamage
FallingDownDamege < 0.0 : (Health * FallingDownDamage)。
0.0 <= FallingDownDamege <= 1.0 : (Strength * FallingDownDamage)。
FallingDownDamage > 1.0 : uses FallingDownDamage converted to int。