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Units Rotate Turret When in Idle Action #1308
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Only test in single player yet, may need more test. |
99% sure point to mouse will desync :( |
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Oh, that's too bad. |
I think you misunderstood. Random facing will work fine as long as random calls are synchronized. Mouse on the other hand is not synchronized, so if you depend on mouse pointer it will desync because other players don't know where your mouse pointer is. |
Get it. now it has changed. |
TurretSpins=true
can looks more vivid when it is in idle.UnitIdleRotateTurret
controls whether units can rotate their turrets when in idle. Defaults to[AudioVisual]
->UnitIdleRotateTurret
.UnitIdlePointToMouse
controls whether units will turn their turrets to your mouse when in idle. Defaults to[AudioVisual]
->UnitIdlePointToMouse
.UnitIdleActionRestartMin
andUnitIdleActionRestartMax
control the delay from idle to action occurrence together.UnitIdleActionIntervalMin
andUnitIdleActionIntervalMax
control the delay between every idle actions together.In
rulesmd.ini
: