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Fix bug: DATA-4097 - Esoteric Magus Unarmed Damage calculation incorr…
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…ect #6097
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LegacyKing committed Dec 25, 2019
1 parent 114109a commit b191127
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Expand Up @@ -1770,11 +1770,11 @@ Esoteric KEY:Magus Archetype ~ Esoteric CATEGORY:Archetype TYPE:MagusArc
Weapon and Armor Proficiency KEY:Esoteric ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality DESC:An esoteric is proficient with simple weapons only. This alters the magus's weapon and armor proficiency. ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfSimple SOURCEPAGE:p.120
Diminished Spellcasting KEY:Esoteric ~ Diminished Spellcasting CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality DESC:[Not implemented]An esoteric has one fewer spell slot of each level than a regular magus. If this reduces his number of spell slots of a particular level to zero, he can cast spells of that level only if his Intelligence allows bonus spells of that level. This ability alters the magus's spellcasting. SOURCEPAGE:p.120
Arcane Pool KEY:Esoteric ~ Arcane Pool CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.Supernatural DESC:At 1st level, an esoteric can use his arcane pool to enhance his unarmed strikes as if they were manufactured weapons. At 5th level, he can use these bonuses to add any of the following weapon special abilities to his weapons or unarmed strikes: defending, flaming, flaming burst, frost, icy burst, impactUM, shock, shocking burst, speed, or thundering. This ability alters arcane pool. SOURCEPAGE:p.120
Unarmed Strike KEY:Esoteric ~ Unarmed Strike CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality DESC:At 1st level, an esoteric gains Improved Unarmed Strike as a bonus feat. He also treats his magus levels as monk levels when determining the amount of damage he deals with his unarmed strikes. ABILITY:FEAT|AUTOMATIC|Improved Unarmed Strike SOURCEPAGE:p.120
Unarmed Strike KEY:Esoteric ~ Unarmed Strike CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality DESC:At 1st level, an esoteric gains Improved Unarmed Strike as a bonus feat. He also treats his magus levels as monk levels when determining the amount of damage he deals with his unarmed strikes. ABILITY:FEAT|AUTOMATIC|Improved Unarmed Strike SOURCEPAGE:p.120 ABILITY:Internal|AUTOMATIC|Monk ~ Unarmed Damage BONUS:VAR|MonkUnarmedDamageLVL|MagusLVL
Unarmed Spellstrike KEY:Esoteric ~ Unarmed Spellstrike CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.Supernatural DESC:At 1st level, an esoteric gains the magus spellstrike class feature. However, an esoteric can deliver spells with spellstrike only with his unarmed strikes. This ability alters spellstrike. SOURCEPAGE:p.120
Ki Arcana KEY:Esoteric ~ Ki Arcana CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.Supernatural DESC:At 4th level, an esoteric's arcane pool is also considered a ki pool for the purposes of meeting feat and ability requirements. Points from an esoteric's arcane pool can be used for abilities that normally require ki. If an esoteric gains a ki pool, he can use points from his arcane pool and ki pool interchangeably (though not special points such as drunken ki). This ability replaces spell recall. SOURCEPAGE:p.120
Tattooed Spell KEY:Esoteric ~ Tattooed Spell CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.SpellLike DESC:At 5th level and every 6 levels thereafter, an esoteric can permanently tattoo one spell from his magus spellbook onto his body; the first tattooed spell must be of 2nd level or lower, the second must be of 4th level or lower, and the last can be of any level. The spell that is tattooed must not have an expensive material component or a focus. The esoteric can prepare any tattooed spell without needing his spellbook. Additionally, he can cast each of his tattooed spells as a spell-like ability once per day. When the esoteric uses these spell-like abilities, the tattoo associated with the spell-like ability glows as light for a number of rounds equal to the spell's level. This ability replaces bonus feats. SOURCEPAGE:p.121
AC Bonus KEY:Esoteric ~ AC Bonus CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.Extraordinary DESC:[not implemented]At 7th level when an esoteric wears light or no armor, he gains a +1 dodge bonus to AC and CMD. This bonus increases by 1 at 13th level. He loses these bonuses while immobilized or helpless, or while wearing medium or heavy armor, using a shield, or carrying a medium or heavy load. This ability replaces medium armor and heavy armor. SOURCEPAGE:p.121
AC Bonus KEY:Esoteric ~ AC Bonus CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.Extraordinary DESC:[not implemented]At 7th level when an esoteric wears light or no armor, he gains a +1 dodge bonus to AC and CMD. This bonus increases by 1 at 13th level. He loses these bonuses while immobilized or helpless, or while wearing medium or heavy armor, using a shield, or carrying a medium or heavy load. This ability replaces medium armor and heavy armor. SOURCEPAGE:p.121 BONUS:VAR|CMD|if(MagusLVL>=13,2,1)|TYPE=Dodge|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0 BONUS:COMBAT|AC|if(MagusLVL>=13,2,1)|TYPE=Dodge|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0
Improved Tattooed Spell KEY:Esoteric ~ Improved Tattooed Spell CATEGORY:Special Ability TYPE:Esoteric Class Feature.Magus Class Feature.SpecialQuality.SpellLike DESC:At 11th level, an esoteric can use each of his spell-like abilities from tattooed spell one additional time per day. This ability replaces improved spell recall. SOURCEPAGE:p.121

Mindblade KEY:Magus Archetype ~ Mindblade CATEGORY:Archetype TYPE:MagusArchetype PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Mindblade],[!PREFACT:1,ABILITIES,Magus_Archetype_ImprovedSpellCombat=true,Magus_Archetype_ArmorProficiency=true,Magus_Archetype_SpellRecall=true,Magus_Archetype_KnowledgePool=true,Magus_Archetype_ImprovedSpellRecall=true,Magus_Archetype_GreaterSpellCombat=true,Magus_Archetype_GreaterSpellAccess=true,Magus_Archetype_ArcanePool=true,Magus_Archetype_Spells=true] DESC:A mindblade blends psychic talent and martial skill to lethal effect. By forming weapons with her mind, she always has the right tool for any situation. ABILITY:Magus Class Feature|AUTOMATIC|Mindblade ~ Spells|PRECLASS:1,Magus=1 ABILITY:Magus Class Feature|AUTOMATIC|Mindblade ~ Psychic Pool|PRECLASS:1,Magus=1 ABILITY:Magus Class Feature|AUTOMATIC|Mindblade ~ Psychic Access|PRECLASS:1,Magus=4 ABILITY:Magus Class Feature|AUTOMATIC|Mindblade ~ Dual Weapons|PRECLASS:1,Magus=7 ABILITY:Magus Class Feature|AUTOMATIC|Mindblade ~ Rapid Manifest|PRECLASS:1,Magus=8 ABILITY:Magus Class Feature|AUTOMATIC|Mindblade ~ Dual Manifest|PRECLASS:1,Magus=13 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight COST:0 FACT:Magus_Archetype_ImprovedSpellCombat|true FACT:Magus_Archetype_ArmorProficiency|true FACT:Magus_Archetype_SpellRecall|true FACT:Magus_Archetype_KnowledgePool|true FACT:Magus_Archetype_ImprovedSpellRecall|true FACT:Magus_Archetype_GreaterSpellCombat|true FACT:Magus_Archetype_GreaterSpellAccess|true FACT:Magus_Archetype_ArcanePool|true FACT:Magus_Archetype_Spells|true FACT:Magus_CF_ImprovedSpellCombat|true FACT:Magus_CF_ArmorProficiency|true FACT:Magus_CF_SpellRecall|true FACT:Magus_CF_KnowledgePool|true FACT:Magus_CF_ImprovedSpellRecall|true FACT:Magus_CF_GreaterSpellCombat|true FACT:Magus_CF_GreaterSpellAccess|true FACT:Magus_CF_ArcanePool|true
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Expand Up @@ -380,7 +380,7 @@ Improved Called Shot CATEGORY:FEAT TYPE:Called Shot PREABILITY:1,CATEGORY=FEAT,
Greater Called Shot CATEGORY:FEAT TYPE:Called Shot PREABILITY:2,CATEGORY=FEAT,Combat Expertise,Improved Called Shot PRETEXT:Prerequisites: Int 13, Combat Expertise, Improved Called Shot, base attack bonus +6. PRETOTALAB:6 PREVARGTEQ:PreStatScore_INT,13 DESC:You can make multiple called shots where others could land but one. SOURCEPAGE:p.195 BENEFIT:Whenever you make an attack, you can choose to replace that attack with a called shot. You can make multiple called shots in a single round. Each additional called shot after the first made in the same round takes a -5 penalty. In addition, a called shot that deals half the creature's hit points of damage (minimum 40) is a debilitating blow. Normal: You can make only one called shot in a round as a full-round action. A called shot that deals 50 points of damage is a debilitating blow.

###Block: Feat Support
Non-Monk Levels Unarmed Damage Tracker CATEGORY:Internal BONUS:UDAM|CLASS.Monk|NonMonkClassLevels/2|TYPE=Base BONUS:VAR|MonkUnarmedDamageLVL|NonMonkClassLevels/2|TYPE=Base DEFINE:NonMonkClassLevels|0 BONUS:VAR|NonMonkClassLevels|(TL-MonkLVL-HD)|TYPE=Base
Non-Monk Levels Unarmed Damage Tracker CATEGORY:Internal BONUS:UDAM|CLASS.Monk|NonMonkClassLevels/2|TYPE=Base BONUS:VAR|MonkUnarmedDamageLVL|NonMonkClassLevels/2|TYPE=Base DEFINE:NonMonkClassLevels|0 BONUS:VAR|NonMonkClassLevels|(TL-MonkLVL)|TYPE=Base

###Block: Guided Hand Choices
Guided Hand ~ Melee CATEGORY:Internal TYPE:Guided Hand MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON,TYPE=Melee BONUS:WEAPONPROF=%LIST|TOHIT|WIS-STR
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