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Valve Resource Format

Build Status (Travis) Build Status (AppVeyor) Coverage Status NuGet

Valve's Source 2 resource file format (also known as Stupid Valve Format) parser and decompiler. Contents of this repository are available under MIT license.

Interested in helping? Jump in #steamdb on freenode and ask away!

This repository is split into three components:

  • CLI Decompiler - File viewer, decompiler and a playground for testing new formats and features.
  • GUI Viewer - A complete mess of winforms and other fun things.
  • Library - The only sane part of this repository, provides public API.

What's supported?

  • Model viewer
  • Map viewer
  • Sound player
  • VPK viewer which supports opening and exporting files
  • Read only VPK API
  • Binary KeyValues3 parser
  • NTRO support

Supported resource types

Ext Name Support
vanim Animation No
vagrp Animation Group No
vseq Sequence Group No
vpcf Particle System πŸ‘ NTRO, KV3
vmat Material πŸ‘ NTRO
vmks Sheet No
vmesh Mesh Vertex and index buffers, vertex attributes
vtex Compiled Texture πŸ‘ RGBA8888, RGBA16161616F, DXT1, DXT5, PNG
vmdl Model Started
vphys Physics Collision Mesh No
vsnd Sound πŸ‘ wav, mp3
vmorf MorphSet No
vrman ResourceManifest πŸ‘
vwrld World πŸ‘
vwnod WorldNode πŸ‘
vvis WorldVisibility No
vents EntityLump No
vsurf Surface Properties No
vsndevts Sound Event Script πŸ‘ KV1, πŸ‘Ž KV3
vsndstck Sound Stack Script πŸ‘ KV1, πŸ‘Ž KV3
vrmap Resource Remap Table No
vcss Panorama Style πŸ‘
vxml Panorama Layout πŸ‘
vpdi Panorama Dynamic Images No
vjs Panorama Script πŸ‘
vpsf Particle Snapshot No
vmap Map πŸ‘
Ext Name Support
vpk Pak (package) πŸ‘ Handled by ValvePak
vcs Compiled Shader Partially supported by CompiledShader
vfont Bitmap Font πŸ‘ Decrypts VFONT1, supported in Source 1 (CS:GO) and Source 2 (Dota 2).

Not all formats are 100% supported, some parameters are still unknown and not fully understood.

Eye catchy screenshots

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πŸ”¬ Valve's Source 2 resource file format parser and decompiler

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