This is the code repository for an experiment developed during my end-of-studies internship, at the Mediterranean Virtual Reality Center. The experimentation code belongs to my internship manager Jean-Marie Pergandi: jean-marie.pergandi@univ-amu.fr
My internship was carried out at the Institute of Movement Sciences, in Luminy, at the University of Aix-Marseille: https://ism.univ-amu.fr
Website to the Mediterranean Virtual Reality Center: https://www.crvm.eu
This experiment is the transcription, in virtual reality, of a study carried out on the collaboration by the Behavioral Dynamics and Immersion team (at the Institute of Movement Sciences, Luminy).
This code is a piece of experimentation, made to work under the Oculus Quest. It uses the Unet API to work on the network. This version for Quest acts like a client: it only responsibilities are to move the racket to catch the ball.
The development of this experiment is not complete:
- The data recording is not 100% reliable
- The conduct of the experiment must be reviewed
- The network implementation lacks flexibility: for the moment, the IP address must be manually entered by hand within Unity
The depository for the Windows-side version of the app is here: https://github.com/New4rd/Double-Pong-Study-Windows-Side-