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The Oculus Quest-side (client-alike) of an online application for an experiment I made during my traineeship.

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A study on cooperation in virtual reality (Oculus Quest Side)

This is the code repository for an experiment developed during my end-of-studies internship, at the Mediterranean Virtual Reality Center. The experimentation code belongs to my internship manager Jean-Marie Pergandi: jean-marie.pergandi@univ-amu.fr

My internship was carried out at the Institute of Movement Sciences, in Luminy, at the University of Aix-Marseille: https://ism.univ-amu.fr

Website to the Mediterranean Virtual Reality Center: https://www.crvm.eu

This experiment is the transcription, in virtual reality, of a study carried out on the collaboration by the Behavioral Dynamics and Immersion team (at the Institute of Movement Sciences, Luminy).

This code is a piece of experimentation, made to work under the Oculus Quest. It uses the Unet API to work on the network. This version for Quest acts like a client: it only responsibilities are to move the racket to catch the ball.

The development of this experiment is not complete:

  • The data recording is not 100% reliable
  • The conduct of the experiment must be reviewed
  • The network implementation lacks flexibility: for the moment, the IP address must be manually entered by hand within Unity

The depository for the Windows-side version of the app is here: https://github.com/New4rd/Double-Pong-Study-Windows-Side-

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The Oculus Quest-side (client-alike) of an online application for an experiment I made during my traineeship.

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