Name subject to change
Labmonster is a desktop software for fighting games enthusiasts. Especially those who play too much training mode.
- You will be able to create graphs to visualize RPS Situations and better understand risk-reward
- You will be able to create character sheets on a game-to-game basis and recreate your own Dustloop wiki equivalent
- You will be able to tell the software who are you playing and it will remember it. The next time you'll create a move of another character that is punishable, the application will tell you how your character will be able to punish that move. You can rank punishes by what YOU prioritize in a game. Is it damage ? Corner carry ? Oki and so on... The software will tell you "here, this punish does more damage but this one has better Oki".
- You can launch a screen record and save the replay in the app
- Hugely inspired by Obsidian:
- Elements in the app will be linkable between each other.
- Everything is a file located on your machine. I can't and will never be able to see them.
You can download the executable in the release section of the repository.
Windows users: I have not signed the executable and Windows will warn you about that.
You will need:
- The Golang toolchain
- The NodeJS toolchain
- To follow the OS specific dependencies as listed on the Wails installation page.
- You'll want to pass the wails system check
- I was looking to use Obsidian for fighting games then thought to myself "Why not making something of my own ?"
- I wanted to make something in Golang
- I very much enjoy programming and fighting games
If you're interested by this project, please give a star.
You can use Github issues
I do not take (nor expect) contributions for now. Since it's my first "serious" project (i.e. Project I intend to finish), advice about open source etiquette or anything code related is greatly appreciated !