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Merge pull request #2 from Nats-ji/cet-sandbox-fix
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CET 1.10.0 fix
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Nats-ji authored Feb 5, 2021
2 parents 0d8b0a3 + 7b0e62b commit 9341d06
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12 changes: 3 additions & 9 deletions .gitignore
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/demo.lua
/init.lua
/init.lua_disabled
/mushroom.png
/foxgirl.png
/ghost_in_shell.png
/cyberpunk.png
/lucario.png
/CPStyling_local.lua
/png-lua/deflatelua_local.lua
/png-lua/png_local.lua
/cp_styling.log
/img/
/cp_styling*.log
/db.sqlite3
21 changes: 21 additions & 0 deletions CPStyling/LICENSE
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MIT License

Copyright (c) 2021 Mingming Cui

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
278 changes: 278 additions & 0 deletions CPStyling/README.md
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# CPStyling.lua

This project can be found at https://github.com/Nats-ji/CPStyling.lua

### What is this
Made for Cyber Engine Tweaks Mod creation.
This is a set of color schemes and widgets I made to match the style of Cyberpunk 2077's UI.
I also included some useful functions for easier and faster ImGui styling.


Please make PR if you want to fix bugs or make improvements
### How to use
```lua
CPS = require "CPStyling"
theme = CPS.theme
color = CPS.color
```

To use `CPS.loadPNG()` and `CPS.CPDraw()` functions, you need to include the `png-lua` library.

#This project is still WIP, will add more widgets. You can also download the demo to play with it yourself.

![Imgur](https://i.imgur.com/fe3cd4w.png)

### Projects using this library
CP77-TetrisArcade [[Nexus]](https://www.nexusmods.com/cyberpunk2077/mods/1118) | [[Github]](https://github.com/justarandomguyintheinternet/cp77_arcade_tetris)

![Imgur](https://i.imgur.com/zrhar0j.png)

CP77-Braindance Protocol [[Nexus]](https://www.nexusmods.com/cyberpunk2077/mods/616) | [[Github]](https://github.com/WolvenKit/BraindanceProtocol)

![Imgur](https://i.imgur.com/bVqLG7c.png)

### Utilities
```lua
--Check if a file exists
CPS.fileExists(filename)
--returns bool

--Setup the style for a new window and it's content.
CPS.setThemeBegin()
-- ImGui.Begin("I'm a window")
-- ImGui.End()
CPS.setThemeEnd()

--Setup the style for frame items (Checkbox, Combobox, Inputbox, etc.),
--Needs to be put bellow ImGui.Begin() or window's title will also be bordered.
CPS.setFrameThemeBegin()
CPS.setFrameThemeEnd()

--Same as ImGui.PushStyleColor(ImGuiCol.style, r, g, b, a), but can take any color format.
CPS.colorBegin(style, color)
-- style (string): style = "Text"
-- color can be u32 (number): color = 0x00000000
-- color can be rgb (table): color = { 0.40 , 0.17 , 0.12 }
-- color can be rgba (table): color = { 0.40 , 0.17 , 0.12 , 0.5 }
-- color can be hex (string): color = "#672b1f" color = "672b1f"
-- color can be hex with alpha (table): color = { "672b1f", 0.5 }
CPS.colorEnd(count) --Same as ImGui.PopStyleColor(count)

---Example---
CPS.colorBegin("Button", { 1, 0, 0, 1 })
CPS.colorBegin("Button", "672b1f")
CPS.colorBegin("Button", theme.Button) -- get color from theme.lua
CPS.colorBegin("Button", color.blue) -- get color from styles.lua
ImGui.Button("I'm a Button")
CPS.colorEnd(1)

--Same as ImGui.PushStyleVar()
CPS.styleBegin(style, var1)
CPS.styleBegin(style, var1, var2)
-- Same as ImGui.PushStyleVar(ImGuiStyleVar.style, var1, var2)
-- style (string): style = "ChildRounding"
-- var1 (float), var2 (float)
CPS.styleEnd(count) -- Same as ImGui.PopStyleVar(count)

---Example---
CPS.styleBegin("FrameBorderSize", 5)
ImGui.Button("I'm a bordered button", 200, 30)
CPS.styleEnd(1)
```
### Cyberpunk Style Widgets

CPButton:

![Imgur](https://i.imgur.com/4neA19J.gif)
```lua
press = CPS.CPButton(label)
press = CPS.CPButton(label, sizex, sizey)
-- label (string), sizex (float), sizey (float)
-- Returns press (bool)

---Example---
btn1 = CPS.CPButton("Btn1")
btn2 = CPS.CPButton("Btn2", 50, 30)
```
CPToggle:

![Imgur](https://i.imgur.com/gTwpaLY.gif)
```lua
value, press = CPS.CPToggle(label, label_on, label_off, value, sizex, sizey)
-- label (string), label_on (string), label_off (string), value (bool), sizex (float), sizey (float)
-- Returns value (bool), press (bool)

---Example---
value, press = CPS.CPToggle("Toggle godmode", "OFF", "ON", value, 180, 0)
```
CPToolTip:

![Imgur](https://i.imgur.com/i467ORZ.gif)
```lua
CPS.CPToolTip1Begin(sizex, sizey)
-- ImGui.Text("This is a CPToolTip1")
CPS.CPToolTip1End()

CPS.CPToolTip2Begin(sizex, sizey)
-- ImGui.Text("This is a CPToolTip2")
CPS.CPToolTip2End()
```
CPRect:

![Imgur](https://i.imgur.com/M5FHWtb.png)
```lua
press = CPS.CPRect1(label, sizex, sizey, color, border_color [O], border_size [O], border_rounding [O], textalignx [O], textaligny [O])
-- lable (string), sizex (float), sizey (float), color (any format), border_color (any format)
-- border_size (float), border_rounding (float), textalignx (float), textaligny (float)
-- Returns press (bool)

CPS.CPRect2(text_id, sizex, sizey, color)
-- text_id (string), sizex (float), sizey(float), color (any format)
-- Faster than CPRect1 but without return value.
-- Also used in CPS.CPDraw()

---Example---
-- Draw a red 50x50 Circle
CPS.CPRect1("##circle", 50, 50, {0,0,0,0}, color.red, 5, 25)
-- Draw a green rounded rectangle with a brown border and text inside aligned to the right.
CPS.CPRect1("I'm the text", 150, 50, color.green, color.brown, 3, 10, 1, 0.5)
```
loadPNG and CPDraw:

![img](https://github.com/Nats-ji/CPStyling.lua/raw/master/.image/cpdraw.gif)

```lua
-- Load a png image from file
image = CPS.loadPNG(path_to_png)
-- Return image = { wdith = int, height = int, pixels = {
[1]:{
[1]:{ R, G, B, A },
[2]:{ R, G, B, A },
......
},
[2]:{
......
},
.....
}
-- Draw the png image
CPS.CPDraw(text_id, image, scale)
-- text_id (string), image (table), scale (number)

---Example---
image = CPS.loadPNG("./images/logo.png")
CPS.CPDraw("logo", image, 5)
```

### Color Names
```lua
"red"
"cyan"
"blue"
"darkblue"
"lightblue"
"purple"
"yellow"
"lime"
"magenta"
"white"
"silver"
"grey"
"black"
"orange"
"brown"
"maroon"
"green"
"olive"
```


### ImGui style names
Color
```lua
"Text"
"TextDisabled"
"WindowBg"
"ChildBg"
"PopupBg"
"Border"
"BorderShadow"
"FrameBg"
"FrameBgHovered"
"FrameBgActive"
"FrameBgDisabled"
"FrameBgHoveredDisabled"
"FrameBgActiveDisabled"
"TitleBg"
"TitleBgActive"
"TitleBgCollapsed"
"MenuBarBg"
"ScrollbarBg"
"ScrollbarGrab"
"ScrollbarGrabHovered"
"ScrollbarGrabActive"
"CheckMark"
"CheckMarkTrueDisabled"
"CheckMarkFalseDisabled"
"SliderGrab"
"SliderGrabActive"
"Button"
"ButtonHovered"
"ButtonActive"
"Header"
"HeaderHovered"
"HeaderActive"
"Separator"
"SeparatorHovered"
"SeparatorActive"
"ResizeGrip"
"ResizeGripHovered"
"ResizeGripActive"
"Tab"
"TabHovered"
"TabActive"
"TabUnfocused"
"TabUnfocusedActive"
"DockingPreview"
"DockingEmptyBg"
"PlotLines"
"PlotLinesHovered"
"PlotHistogram"
"PlotHistogramHovered"
"TextSelectedBg"
"DragDropTarget"
"NavHighlight"
"NavWindowingHighlight"
"NavWindowingDimBg"
"ModalWindowDimBg"
"ModalWindowDarkening"
"COUNT"
```

StyleVar
```lua
"Alpha"
"WindowPadding"
"WindowRounding"
"WindowBorderSize"
"WindowMinSize"
"WindowTitleAlign"
"ChildRounding"
"ChildBorderSize"
"PopupRounding"
"PopupBorderSize"
"FramePadding"
"FrameRounding"
"FrameBorderSize"
"ItemSpacing"
"ItemInnerSpacing"
"IndentSpacing"
"ScrollbarSize"
"ScrollbarRounding"
"GrabMinSize"
"GrabRounding"
"TabRounding"
"SelectableTextAlign"
"ButtonTextAlign"
"COUNT"
```
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