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* Setup Shockwave Feature skeleton * add energy zone map hints * add round ended action and update skill price * Enemy bullets get destroyed on shockwave * fix bug shockwave and fix stats of enemies * add slow mode to the player explosion * add tutorial step
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src/SpriteStaticInformation/Enemies/Diamond/DiamondConstant.ts
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,23 @@ | ||
export const DiamondEnemyConstant = { | ||
SmallDiamond: { | ||
'Enemy Reward': 20, | ||
'Safe Zone Number Of Units To Destroy to Activate Shockwave': 12, | ||
'Medium Zone Number Of Units To Destroy to Activate Shockwave': 10, | ||
'Danger Zone Number Of Units To Destroy to Activate Shockwave': 8, | ||
'Player Shockwave Damage (%) of Base Health': 30, | ||
}, | ||
MediumDiamond: { | ||
'Enemy Reward': 45, | ||
'Safe Zone Number Of Units To Destroy to Activate Shockwave': 10, | ||
'Medium Zone Number Of Units To Destroy to Activate Shockwave': 8, | ||
'Danger Zone Number Of Units To Destroy to Activate Shockwave': 6, | ||
'Player Shockwave Damage (%) of Base Health': 20, | ||
}, | ||
BigDiamond: { | ||
'Enemy Reward': 70, | ||
'Safe Zone Number Of Units To Destroy to Activate Shockwave': 8, | ||
'Medium Zone Number Of Units To Destroy to Activate Shockwave': 6, | ||
'Danger Zone Number Of Units To Destroy to Activate Shockwave': 4, | ||
'Player Shockwave Damage (%) of Base Health': 10, | ||
}, | ||
} as const; |
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