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feat(editor): begin implement "picking and outline"
add interact package; gameview-render add OutlinePass; gameview-render add related api; update scenegraph; update script interact api;
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* TODO add interact package | ||
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TODO add Input, Picking | ||
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* TODO update scenegraph | ||
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* TODO gameview-render add OutlinePass | ||
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* TODO gameview-render add related api | ||
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* TODO update scenegraph | ||
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* TODO script interact api | ||
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* DONE publish and update | ||
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* TODO run test | ||
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** TODO picking to print | ||
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TODO add getViewRect, setSelectionObjects to script api | ||
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** TODO show outline | ||
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** TODO pass publish engine | ||
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* TODO need update | ||
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TODO e,c,p: | ||
gameview-render c and p | ||
# meta3d-action-run | ||
interact p | ||
scenegraph | ||
event | ||
run | ||
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TODO packages: | ||
# gameview-render | ||
# editor | ||
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* TODO future | ||
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** TODO add Collider component | ||
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maintain boundingSphere, boundingBox | ||
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** TODO sceneview add picking | ||
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** TODO sceneview add outline | ||
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# ** TODO add MeshRender component | ||
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packages/core/contributes/meta3d-pipeline-root/dist/static/js/main.js
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/************************************************************************/ | ||
/******/ | ||
/******/ // startup | ||
/******/ // Load entry module and return exports | ||
/******/ // This entry module can't be inlined because the eval devtool is used. | ||
/******/ var __webpack_exports__ = __webpack_require__("./lib/js/src/Main.bs.js"); | ||
/******/ window.Contribute = __webpack_exports__; | ||
/******/ | ||
/******/ })() | ||
; |
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