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Adding property to control vertex shader strength multiplier. #5

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artemisnull
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Can be used in conjunction with modulate color. Adding this feature to enable level out vertex color rendering between Crocotile3d and this Godot shader.

@artemisnull artemisnull closed this Jul 6, 2024
@artemisnull
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Closing - this actually introduces a bug to the transparent shader. Will fix shortly.

@artemisnull artemisnull reopened this Jul 7, 2024
@artemisnull
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Closing - this actually introduces a bug to the transparent shader. Will fix shortly.

Wasn't actually a bug, just shading being applied from the default light sources.

@MenacingMecha
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Hi, code all looks fine, but don't 100% understand the use case; could you talk me through it? Is there something about Crocotile exports that don't play nicely with the shaders?

I'm very adverse to adding tweakable parameters - could this be solved with a toggle that ignores mesh vertex colours? That I'd be more fine with adding.

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