Used constants for some GLSL variable names. #70
Annotations
10 errors and 11 warnings
build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/right_panel/textures/TexturePanel.cs#L35
Possible null reference argument for parameter 'image' in 'void Clipboard.SetImage(Image image)'.
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/BetterTreeView.cs#L28
Possible null reference return.
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/audio/AudioPlayerGlPanel.cs#L68
Property 'AudioFileBundles' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/audio/AudioPlayerPanel.cs#L26
Property 'AudioFileBundles' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/BGlPanel.cs#L34
Property 'Framerate' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/CancellableProgressBar.cs#L11
Property 'Text' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/CancellableProgressBar.cs#L16
Property 'Value' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/ColorPicker.cs#L16
Property 'Value' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/LabelledProgressBar.cs#L10
Property 'Text' does not configure the code serialization for its property content
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build:
FinModelUtility/UniversalAssetTool/UniversalAssetTool.Ui/src/winforms/common/LabelledProgressBar.cs#L15
Property 'Value' does not configure the code serialization for its property content
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build
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
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build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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build:
FinModelUtility/Fin/Fin/src/scene/impl/SceneObjectImpl.cs#L56
Nullability of reference types in return type of 'OnTick? SceneObjectImpl.TickHandler.get' doesn't match implicitly implemented member 'OnTick ISceneObject.TickHandler.get' (possibly because of nullability attributes).
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build:
FinModelUtility/Fin/Fin/src/scene/impl/SceneObjectImpl.cs#L56
Nullability of reference types in return type of 'OnTick? SceneObjectImpl.TickHandler.get' doesn't match implicitly implemented member 'OnTick IReadOnlySceneObject.TickHandler.get' (possibly because of nullability attributes).
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build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
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build:
FinModelUtility/Fin/Fin/src/scene/SceneInstanceInterfaces.cs#L21
'ISceneInstance.Definition' hides inherited member 'IReadOnlySceneInstance.Definition'. Use the new keyword if hiding was intended.
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build:
FinModelUtility/Fin/Fin/src/scene/SceneInstanceInterfaces.cs#L23
'ISceneInstance.Areas' hides inherited member 'IReadOnlySceneInstance.Areas'. Use the new keyword if hiding was intended.
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build:
FinModelUtility/Fin/Fin/src/scene/SceneInstanceInterfaces.cs#L25
'ISceneInstance.Lighting' hides inherited member 'IReadOnlySceneInstance.Lighting'. Use the new keyword if hiding was intended.
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