chore(deps): update dependency godotengine/godot to v4.3 #10
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR contains the following updates:
4.2.2
->4.3
Release Notes
godotengine/godot (godotengine/godot)
v4.3
Compare Source
Table of contents:
2D
drag_type
when the toolbar mode is not selected (GH-86066).UndoRedo history mismatch
when creating a new tile atlas (GH-86387).ui_cancel
to unselect all nodes in all edit modes in 2D, matching 3D behavior (GH-86805).TileMap
quadrant canvas item position not being local (GH-86847).TileSet
Paint Button give more information when disabled (GH-86947).CanvasItem::get_canvas_layer_node()
(GH-87095).TileMap
debug drawing truncating to ints (GH-87160)._set_global_invalid
added by mistake (GH-87328).TileMap
preview (GH-87470).TileMap
(GH-87478).Camera2D
is enabled when dragging scene files to theCanvasItemEditor
(GH-87743).TextureRegionEditor::_pan_callback
deferred called with only one argument (GH-87771).TileMap
(GH-88105).TileMap::move_layer
incorrectly moving childTileMapLayer
nodes (GH-88157).CanvasItem
/Node3D
editor plugin drag drop transform calculation (GH-88279).SpriteFrame
frames (GH-88413).Resource
is dropped in scene (GH-89126).Parallax2D
(GH-89627).TileData.is_valid_terrain_peering_bit
(GH-89911).Camera2D.position_smoothing_speed
is non-negative (GH-90167).TileSet
editor when create/remove tiles with separation (GH-90709).draw_polygon()
(GH-91724).Parallax2D
(GH-94014).3D
Geometry3D
(GH-83353).Node3D
children usingtop_level
in different position in-editor versus runtime (GH-84643).Camera3D.current
from being set totrue
automatically in the editor (GH-85594).near
andfar
private members to avoid conflict withWindows.h
defines (GH-87164).reparent
unless needed (GH-89003).Label3D
obey auto translation (GH-89056).request_update
method (GH-89170).Resource
type instead of extension (GH-89177).Path3D
node (GH-89847).Node3D.set_global_rotation()
resetting node scale (GH-90584).RayCast3D
's debug draw transform not updating (GH-90800).create_from_arrays
in SurfaceTool and cleanup some naming (GH-90834).Path3D
tilt gizmo raycasting against local plane (GH-91109).debug_shape
being updated whenCollisionObject3D
's transform changed (GH-92302).SurfaceTool::generate_tangents
UV error message (GH-93326).OccluderInstance3D
(GH-93354).Animation
tween_property
(GH-76591).FilterEdit
inAnimationBlendTreeEditor
(GH-76654).set_custom_interpolator()
to PropertyTweener (GH-82306).calculate_length_and_rotation()
from Skeleton2D (GH-83397).AnimationMixer::restore
with an invalid resource (GH-85428).SpriteFramesEditor
(GH-85494).blend_left
consider current blend amount (GH-86221).blend_node
crash with invalid AnimationNode reference (GH-86321).cubic_interpolate_in_time_variant()
to Animation (GH-86601).CallbackModeDiscrete
property toAnimationMixer
to handle the case of blending Continuous and Discrete tracks (GH-86629).add_animation
toadd_animation_library
(GH-86647).AnimationMixer::capture()
andAnimationPlayer::play_with_capture()
as substitute of update mode capture (GH-86715).from
with float property will be forced to interpolate as int (GH-87459).Node.create_tween()
outside SceneTree (GH-87701).SkeletonModifier3D
as refactoring for nodes that may modifySkeleton3D
(GH-87888).Skeleton3D
missing pose (GH-88009).ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT
be default for AnimationPlayer (GH-88492).Skeleton3D::add_bone
return the new bone index (GH-88791).Tween
memory management (GH-88856).BoneAttachment3D
responding to only local transform changes (GH-88884).SkeletonProfile.set/is_required
(GH-89970).reset_on_save
from Skeleton3D (GH-90231).deprecated=no
(GH-90308).bone_pose_updated
signal and replace it with theskeleton_updated
signal (GH-90575).get
/set_interpolation
compat from #87888 (GH-90780).auto_capture
option to AnimationPlayer (GH-91437).saving
flag (GH-91495).SkeletonModifier3D._process_modification
(GH-91507).AnimationLibrary
as a scene (GH-91522).parameters_base_path
StringName (GH-91944).bake_fps
for FBXDocument, GLTFDocument and both import-export (GH-92284).AnimationNodeBlendSpace2D::_process()
(GH-92636).get_skeleton()
fromSkeletonModifier3D
(GH-92896).get_concatenated_bone_names()
toSkeleton3D
forSkeletonModifier3D
's enum hints (GH-92925).animate_physical_bones
for compatibility (GH-93504).AnimatedSprite2D/3D::play
using wrongend_frame
when playing backwards (GH-93548).frames
pointer (GH-93846).blend_times
sorting (GH-93876).frame_coords
to Vector2i from Vector2 (GH-93982).Skeleton3D::animate_physical_bones
property (GH-94291).0
(GH-94302).processed_hashes
type toAnimation::TypeHash
instead ofint
(GH-94722).break_loop_at_end
1 frame earlier using prediction by delta (GH-94858).Skeleton3D
bone simulator an internal child (GH-95239).Animation::capture_included
read-only (GH-95377).AnimationTrackEditor::timeline_changed
signal (GH-95481).Assetlib
Audio
OggPacketSequencePlayback::next_ogg_packet()
never returning false (GH-85996).AudioServer::_driver_process()
(GH-86581).AudioServer::start_playback_stream
does not iterate through given bus volumes (GH-86584).AudioFrame
to match extension (GH-87006).prof_time
inAudioDriver
andAudioServer
(GH-88005).-Wstringop-overflow warning
(GH-88658).set_volume_db
functions (GH-90861).audio/driver/output_latency.web
(GH-91141).mix()
not returning 0 when inactive (GH-94514).Buildsystem
stack_size
anddefault_pthread_stack_size
options to Web target (GH-75166).-ffile-prefix-map
GCC/Clang option to make debug file paths relative (GH-78232).generate_apk=yes
to generate an APK after building (GH-84440).platform=javascript
SCons option toplatform=web
(GH-84979).COMSTR
environment variables (GH-85153).Clean
in Windows SCsub to clean up debug files (GH-85197).Environment
type hints toSConsEnvironment
(GH-85322).make_virtuals.py
(GH-85770).-sSTACK_SIZE
and-sDEFAULT_PTHREAD_STACK_SIZE
(GH-86036).etcpak
changes in thirdparty/README.md (GH-86236).-Winconsistent-missing-override
warning (GH-86392).disable_3d=yes
(GH-86874).CCFLAGS
,LINKFLAGS
, etc. command line overrides (GH-86964).tests/python_build
to clang-format pre-commit hook ignore list (GH-87000).godot.natvis
to improve VS debugging experience (GH-87053).[code skip-lint]
to skip warnings if intended (GH-87218).dxc_path
check (GH-87247).mymindstorm/setup-emsdk
to v14, should fix cache folder conflicts (GH-87575).Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
This PR was generated by Mend Renovate. View the repository job log.